Iceman v2.0
Description
Ice Trail - Create a trail of ice to go wherever you want.
Bio
shconfig.cfg CVARS
Code:
//Ice Man
iceman2_level 0
iceman2_timer 0.1 //How often (seconds) to run the loop
iceman2_maxspeed 425 //Max Speed
iceman2_armorfuel 1 //Uses armor as fuel
iceman2_fuelcost 4 //How much armor does it cost per firing
iceman2_armor 100 //How much armor does ironman start with?
Alright, here we go agian.
This is my second hero, and my third time trying to post this, I guess I forgot all about how the header has to be and everything. Anyway, I've made iceman version 2.0, peep it.
Iceman v2.0
Name: Robert Drake
Codename: Iceman
Information: Iceman has the innate ability to lower his body temperature internally and externally to temperatures lower than -100 F in seconds. He can use this ability manifest a sheet of ice that is used to protect him. He can even project his powers and create objects such as icicle shards that he uses as projectile weapons, shield, and ice bridges. (And apparently, now a days, so my friend told me, he's nearly immortal because he can reassemble himself from water particles in the air, so lame.)
In Game Ability
Ice Trail: Iceman uses his abilities to create a trail of ice beneath him, allowing him to traverse anywhere at the cost of energy.
Creator Notes: I tell you people, I had the HARDEST time figuring out how to make such a (seemingly) simple character. Mostly because... well, you can make a beam trail... but the beam trail goes ONLY at the origin... and that is the center of your body, unfortunatly. I had to make a seperate entity, attach the beam to it, make sure the entity dies and such, had to make it follow the caster, etc... etc... I originally gave the entity the same velocity and angle that iceman gets... however, you can hold the back button... and it'd slow you some, so the entity would slowly go in front of you... so that didn't work out too well, or if you were floating and hit someone, the entity would keep going, but you wouldn't. So, I decided to just set the origin of the entity every interval, which is 0.1 seconds. This, however, didn't work out too well just because of how low the beam was, so, if you walked on the ground for an extended length of time, the entity would stop, and the trail would dissapear. So, I eventually had to set the entity at JUST the right height so it wouldn't conflict with the ground, and would also look like it's at your feet. All of which I have NOT previously learned to do, so with help from the soccer freak and forge scripts, I figured out how to make it work.
The thing creates a blue trail at your feet, teleport particle effects as it is being created, and while you are using the ability you get a spiffy light blue glow shell. Thats basically it, enjoy.