Quote:
Originally Posted by condoriano90
Try logging (amx_log or something) after fvault_get_data and fvault_set_data and check the log files after a couple days to see when exactly the data becomes "0 0 0" then you can proceed from there
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Orgasm.
Problem was in client_disconnected() which calls a double save sometimes, and the second save has "0 0 0" sequence because it's getting in-game data for a client while he isn't in server so it probably returns 0. Also I would suspect client_disconnected() might be executed more than once to a player when they have to download a server resource on map change even if they're not a newcomer thus causing the problem there too.
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