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[L4D & L4D2] Prototype Grenades (1.47) [21-Apr-2024]


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Voevoda
Senior Member
Join Date: Aug 2016
Old 06-05-2020 , 20:11   Re: [L4D & L4D2] Prototype Grenades (1.24) [14-May-2020]
Reply With Quote #111

hi Silvers

did not touch the config did not change anything for some reason does not work

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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-07-2020 , 13:23   Re: [L4D & L4D2] Prototype Grenades (1.24) [14-May-2020]
Reply With Quote #112

It reduces damage and works for me. Thanks.
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Voevoda
Senior Member
Join Date: Aug 2016
Old 06-09-2020 , 22:31   Re: [L4D & L4D2] Prototype Grenades (1.24) [14-May-2020]
Reply With Quote #113

Quote:
Originally Posted by Silvers View Post
It reduces damage and works for me. Thanks.
understood thanks
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Voevoda
Senior Member
Join Date: Aug 2016
Old 07-08-2020 , 17:05   Re: [L4D & L4D2] Prototype Grenades (1.24) [14-May-2020]
Reply With Quote #114

Hi Silvers

Quote:
L 07/08/2020 - 169:11: SourceMod error session started
L 07/08/2020 - 169:11: Info (map "c6m1_riverbank") (file "/home/l4d2_versus/serverfiles/left4dead2/addons/sourcemod/logs/errors_20200708.log")
L 07/08/2020 - 169:11: [SM] Exception reported: Entity 6 (6) is invalid
L 07/08/2020 - 169:11: [SM] Blaming: l4d_grenades.smx
L 07/08/2020 - 169:11: [SM] Call stack trace:
L 07/08/2020 - 169:11: [SM] [0] GetEntProp
L 07/08/2020 - 169:11: [SM] [1] Line 4148, C:\sborka\scripting_versus_1.10.0-git6490\gift\l4d_grenades.sp::tmrResetGravity
L 07/08/2020 - 169:11: [SM] Exception reported: Entity 6 (6) is invalid
L 07/08/2020 - 169:11: [SM] Blaming: l4d_grenades.smx
L 07/08/2020 - 169:11: [SM] Call stack trace:
L 07/08/2020 - 169:11: [SM] [0] GetEntProp
L 07/08/2020 - 169:11: [SM] [1] Line 4148, C:\sborka\scripting_versus_1.10.0-git6490\gift\l4d_grenades.sp::tmrResetGravity
L 07/08/2020 - 169:11: [SM] Exception reported: Entity 6 (6) is invalid
L 07/08/2020 - 169:11: [SM] Blaming: l4d_grenades.smx
L 07/08/2020 - 169:11: [SM] Call stack trace:
L 07/08/2020 - 169:11: [SM] [0] GetEntProp
L 07/08/2020 - 169:11: [SM] [1] Line 4148, C:\sborka\scripting_versus_1.10.0-git6490\gift\l4d_grenades.sp::tmrResetGravity
L 07/08/2020 - 169:12: [SM] Exception reported: Entity 6 (6) is invalid
L 07/08/2020 - 169:12: [SM] Blaming: l4d_grenades.smx
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-09-2020 , 14:17   Re: [L4D & L4D2] Prototype Grenades (1.24) [14-May-2020]
Reply With Quote #115

Quote:
Originally Posted by Voevoda View Post
Hi Silvers
Which plugin version did this error come from? Did you modify the plugin? This error makes no sense it's already being validated, I can add more checks.
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Last edited by Silvers; 07-09-2020 at 14:22.
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Voevoda
Senior Member
Join Date: Aug 2016
Old 07-15-2020 , 14:42   Re: [L4D & L4D2] Prototype Grenades (1.25) [15-Jul-2020]
Reply With Quote #116

1.25 (15-Jul-2020)
- Added more checks to prevent gravity reset error. Thanks to "Voevoda" for reporting.

thank
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Winn
Junior Member
Join Date: Feb 2016
Old 08-26-2020 , 10:42   Re: [L4D & L4D2] Prototype Grenades (1.25) [15-Jul-2020]
Reply With Quote #117

I set "mode_switch" to 2 in the l4d_grenades.cfg and it still lets me switch grenades with SHOOT (LMB) + SHOVE (RMB)
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 08-26-2020 , 19:00   Re: [L4D & L4D2] Prototype Grenades (1.25) [15-Jul-2020]
Reply With Quote #118

Quote:
Originally Posted by Winn View Post
I set "mode_switch" to 2 in the l4d_grenades.cfg and it still lets me switch grenades with SHOOT (LMB) + SHOVE (RMB)
Thanks, fixed.
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piggies
New Member
Join Date: Aug 2020
Old 08-31-2020 , 03:14   Re: [L4D & L4D2] Prototype Grenades (1.26) [27-Aug-2020]
Reply With Quote #119

Thanks to Silvers for making this interesting plugin,but there are still some small problems,when I swtich "Mod_Glow" and blow SI.The effect did't disappear when SI died.It took about five extra seconds to disappear.By the way,I set "effect_time" to "30.0"
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-01-2020 , 13:03   Re: [L4D & L4D2] Prototype Grenades (1.26) [27-Aug-2020]
Reply With Quote #120

Quote:
Originally Posted by piggies View Post
Thanks to Silvers for making this interesting plugin,but there are still some small problems,when I swtich "Mod_Glow" and blow SI.The effect did't disappear when SI died.It took about five extra seconds to disappear.By the way,I set "effect_time" to "30.0"
Thanks, fixed. Noticed this a while ago but forgot to add on my to do list.
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