Hey @HamletEagle
I tried the way you said with this piece of code --
PHP Code:
if (g_nemesis[id])
{
if(NEMESIS_GLOW = 1)
{
fm_set_rendering(id, kRenderFxGlowShell, 250, 0, 0, kRenderNormal)
}
else if(NEMESIS_GLOW = 0)
{
fm_set_rendering(id)
}
}
else if (g_assassin[id])
{
if(ASSASSIN_GLOW = 1)
{
fm_set_rendering(id, kRenderFxGlowShell, 255, 140 , 0, kRenderNormal)
}
else if(ASSASSIN_GLOW = 0)
{
fm_set_rendering(id)
}
}
This result is it as expected.
The glow is still there even after setting NEMESIS_GLOW and ASSASSIN_GLOW to 0.
How to fix it ?