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Freezetime?


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mahbodsr
Member
Join Date: Jun 2016
Old 06-07-2020 , 15:27   Re: Freezetime?
Reply With Quote #1

The primary attack is blocked by default in freezetime
so what's the problem?
u mean seconday attack?

Last edited by mahbodsr; 06-07-2020 at 15:27.
mahbodsr is offline
Arje
Senior Member
Join Date: Apr 2020
Location: Córdoba, Argentina
Old 06-07-2020 , 16:43   Re: Freezetime?
Reply With Quote #2

Quote:
Originally Posted by mahbodsr View Post
The primary attack is blocked by default in freezetime
so what's the problem?
u mean seconday attack?
PHP Code:

register_event
("HLTV""ev_roundstart""a""1=0""2=0")

public 
ev_roundstart()
{
    for (new 
1<= g_pbcounta++)
        if (
g_pbstatus[a] != 0)
            
paint_reset(g_paintballs[a]+TASK_PB_RESET);
    if (
freezetime)
        
freezetime 0;
}

public 
paint_reset(ent)
{
    
remove_task(ent);
    
ent -= TASK_PB_RESET;
    new 
afindpb 1;
    while (
a++ <= g_pbcount && findpb)
        if (
g_paintballs[a] == ent)
            
findpb g_pbstatus[a] = 0;

    
set_pev(entpev_effectspev(entpev_effects) | EF_NODRAW);
    
engfunc(EngFunc_SetSizeentFloat:{0.00.00.0}, Float:{0.00.00.0});
    
set_pev(entpev_velocityFloat:{0.00.00.0});
    
engfunc(EngFunc_SetOriginentFloat:{-2000.0, -2000.0, -2000.0});
    if (
pev(entpev_renderfx) != kRenderFxNone)
        
set_rendering(ent);

Well, I think here's the problem, the problem is that I can shoot paintballs during the freezetime
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