Quote:
Originally Posted by OciXCrom
That's already how it works.
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The problem is that I am with a mode (paintballmod) in which it can be fired during freezetime, and I would like to avoid that in some way, it is only a small detail but if it can be done I would like to do it.
I was thinking of something like "mp_freezetime" blocking "in_attack" but I would not be understanding how to script it in_attack and block it