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Polymorph: Mod Manager


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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 06-05-2020 , 21:12   Re: Polymorph: Mod Manager
Reply With Quote #1021

Not something that I'm planning but people are free to clone the project on GitHub and add custom functionality as needed.
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DINOBO
Junior Member
Join Date: Apr 2020
Old 07-20-2020 , 07:56   Re: Polymorph: Mod Manager
Reply With Quote #1022

Hi, can you add new cvar new_round_change ?
If (next_round_change == 1)
{
the map will be changed in next round
}
else
{
change map default(20 seconds)
}
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DINOBO
Junior Member
Join Date: Apr 2020
Old 07-20-2020 , 07:58   Re: Polymorph: Mod Manager
Reply With Quote #1023

Quote:
Originally Posted by mayron View Post
are you planning to add the number of voters for the mods and the maps in %?
It would be very useful.
Example
Привет, можешь отправить код такого голосования ?)
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 07-21-2020 , 02:36   Re: Polymorph: Mod Manager
Reply With Quote #1024

Quote:
Originally Posted by DINOBO View Post
Hi, can you add new cvar new_round_change ?
If (next_round_change == 1)
{
the map will be changed in next round
}
else
{
change map default(20 seconds)
}
Um, quite sure that that is already implemented with the "poly_endonround" cvar.
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DINOBO
Junior Member
Join Date: Apr 2020
Old 07-22-2020 , 05:25   Re: Polymorph: Mod Manager
Reply With Quote #1025

Quote:
Originally Posted by fysiks View Post
Um, quite sure that that is already implemented with the "poly_endonround" cvar.
Thanks, i found it

Last edited by DINOBO; 07-22-2020 at 05:28.
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SoulWeaver16
Senior Member
Join Date: May 2021
Location: Uruguay
Old 05-28-2021 , 21:11   Re: Polymorph: Mod Manager
Reply With Quote #1026

How do I make the server start with a specific mod?
I have 3 modes installed, and it always starts randomly, it should start with the mod you have as "0_" or "1_"
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 05-28-2021 , 22:56   Re: Polymorph: Mod Manager
Reply With Quote #1027

It will attempt to use the last mod (determined by name) that was last used if it is still configured as an option. If it can't find the mod, it will set up the first mod listed in your configuration and you will be forced to restart the server to have it load that mod's plugins.
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SoulWeaver16
Senior Member
Join Date: May 2021
Location: Uruguay
Old 06-03-2021 , 19:54   Re: Polymorph: Mod Manager
Reply With Quote #1028

Quote:
Originally Posted by fysiks View Post
It will attempt to use the last mod (determined by name) that was last used if it is still configured as an option. If it can't find the mod, it will set up the first mod listed in your configuration and you will be forced to restart the server to have it load that mod's plugins.
I understand, even so, it seemed strange to me or something that I configured is not right
In any case, it happened that it had all three modes (4 actually)
0_Normal (That to play de_ cs_ as_ with active targets)
1_GunGame
2_Deathmatch
3_Zombie Plague Ammo Pack
4_Zombie Plague Money
And whenever I deleted the plugin_polymorph file
When starting a server, force to restart it, it took the Zombie Plague anyway
I made sure to configure your plugins within the corresponding .ini file
so there was no plugin_zombieplague or anything like that.
It doesn't matter anyway, I deleted all the settings and started again, but it seemed curious to comment on it.
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 06-03-2021 , 21:36   Re: Polymorph: Mod Manager
Reply With Quote #1029

What is the contents of plugins-polymorph.ini after deleting it and restarting the server when it re-creates it?
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Siska1
Senior Member
Join Date: Feb 2020
Location: BedRock
Old 06-18-2022 , 02:48   Re: Polymorph: Mod Manager
Reply With Quote #1030

How exactly does detmach fit into these files and folders ?
I'm trying to release three mods, but only the first two work.

So far I have a classic and a gun game, but when I write the plugins in 2_CSDM_Respawn.ini then I write either bad load or crashes the server.

Which version of csdm exactly should we use and how exactly is it launched? What about plugins-csdm.ini and csdm.cfg?

L 06/18/2022 - 210:43: [AMXX] Plugin file open error (plugin "enabled")
L 06/18/2022 - 210:43: [AMXX] Plugin file open error (plugin "strip_weapons")
L 06/18/2022 - 210:43: [AMXX] Plugin file open error (plugin "weapons_stay")
L 06/18/2022 - 210:43: [AMXX] Plugin file open error (plugin "spawnmode")
L 06/18/2022 - 210:43: [AMXX] Plugin file open error (plugin "remove_bomb")
L 06/18/2022 - 210:43: [AMXX] Plugin file open error (plugin "spawn_wait_time")
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Last edited by Siska1; 06-18-2022 at 14:32.
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