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Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack


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MarkV
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Join Date: Apr 2020
Old 05-27-2020 , 12:49   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #221

This is my dream to play CS with quake sounds

Last edited by MarkV; 06-07-2020 at 05:55.
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Napoleon_be
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Join Date: Jul 2011
Location: Belgium
Old 05-28-2020 , 19:33   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #222

Quote:
Originally Posted by crepe View Post
I found a Github repo by a user named themreza with a collection of updated/modified plugins. I compiled his version of QuakeSounds and no longer have any errors or stuttering! I've uploaded the source and amxx file.

My many thanks to him.
There's no need for you to upload the .amxx file, in fact, it's against the rules. When you upload the source, it will be automaticly compiled into an .amxx file. At least, you can check the code before downloading something stupid you have no knowing of.
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Last edited by Napoleon_be; 05-28-2020 at 19:33.
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hckr
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Join Date: Sep 2019
Old 05-29-2020 , 03:19   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #223

Heya, i got that message on the console, any help?

Quote:
Invalid index 0 (count: 0)
[AMXX] Displaying debug trace (plugin "QuakeSounds.amxx", version "5.0")
[AMXX] Run time error 10: native error (native "ArrayGetString")
[AMXX] [0] QuakeSounds.sma::__Death (line 1443)
[AMXX] [1] QuakeSounds.sma::__DeathMsg (line 1277)
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rx1983
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Join Date: Jan 2009
Location: BRASIL
Old 06-01-2020 , 22:23   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #224

BUG: play one more song at the same time.
if config sounds sequence, 1, 2, 3, 4, 5, 6, 7...
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tarsisd2
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Join Date: Feb 2016
Location: brazil
Old 06-02-2020 , 09:40   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #225

Quote:
Originally Posted by crepe View Post
I found a Github repo by a user named themreza with a collection of updated/modified plugins. I compiled his version of QuakeSounds and no longer have any errors or stuttering! I've uploaded the source and amxx file.

My many thanks to him.
many thanks for him for what?

the code its all the same, all he did was uncomment the line 1005 and 1006 from original plugin which it was already there and changes nothing, i don`t see whats "heavily modified" which he says on his page

PHP Code:
    //if ( !g_bBOT [ Player ] && !g_bHLTV [ Player ] )
    //    set_task ( QS_PLUGIN_INFORMATION_DELAY, "QuakeSoundsInfo", Player ); 
still your not allowed to attach amxx files
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rx1983
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Join Date: Jan 2009
Location: BRASIL
Old 06-02-2020 , 11:32   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #226

PHP Code:
SOUND 1 REQUIREDKILLS 3 pvh_junina/pvh_junina_3.wav
SOUND 
1 MESSAGE @ %:: 3 TOSCAS ::

SOUND 2 REQUIREDKILLS 4 pvh_junina/pvh_junina_4.wav
SOUND 
2 MESSAGE @ %:: 4 KILL ::

SOUND 3 REQUIREDKILLS 5 pvh_junina/pvh_junina_5.wav
SOUND 
3 MESSAGE @ %:: 5 RAMPAGE ::

SOUND 4 REQUIREDKILLS 6 pvh_junina/pvh_junina_6.wav
SOUND 
4 MESSAGE @ %:: 6 KILLING SPREE ::

SOUND 5 REQUIREDKILLS 7 pvh_junina/pvh_junina_7.wav
SOUND 
5 MESSAGE NICE! %s esta matando geralEsse e o Bixao Memu!

SOUND 6 REQUIREDKILLS 8 pvh_junina/pvh_junina_8.wav
SOUND 
6 MESSAGE @ %s virou um SERIAL KILLEResta matando geral.

SOUND 7 REQUIREDKILLS 9 pvh_junina/pvh_junina_9.wav
SOUND 
7 MESSAGE @ %:: MEGA KILL ::

SOUND 8 REQUIREDKILLS 10 pvh_junina/pvh_junina_10.wav
SOUND 
8 MESSAGE @ %:: ULTRA KILL :: 
What stop music to play new music, multiples sonunds in server
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rx1983
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Join Date: Jan 2009
Location: BRASIL
Old 06-05-2020 , 10:09   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #227

if ( kill = 3 ) { play sound 3kills.wav }

if ( kill = 4 ) { stop sound 3, playing sound 4 }

if ( kill = 5 ) { stop sound 4, playing sound 5 }

if ( kill = 6 ) { stop sound 5, playing sound 6 }

understand ? ( to long sounds..)


another detail that is not correct: [bug]

double kill ring or sounds when two people die at the same time and not when the same player kills two with one shot.
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Last edited by rx1983; 06-13-2020 at 09:28.
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lolface992
Junior Member
Join Date: Aug 2019
Old 08-02-2020 , 09:09   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #228

Is there any way that all of of the sounds are played only to killer (everyone else doesn't hear them?)
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impossible89
Member
Join Date: Jun 2020
Old 08-30-2020 , 10:35   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #229

and why there is no .sma for pruna sounds also configuration file
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Fiercetree
Member
Join Date: Dec 2020
Location: I want large bread
Old 01-05-2021 , 16:36   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #230

Hate to necro an old thread., and apologize in advance, but I had an issue with one of these sound files on my server for CS CZ.

I can get all the quake sounds to work fine, but the optional last man standing file will not work.

I wasn't sure where to put the files at. I put the .sma file in /czero/addons/amxmodx/scripting
and the sounds in /czero/sound/qs with the rest of the sounds.

To be on the safe side, I also created a folder and put it in this directory. /czero/sound/qs_manstanding/sound/QuakeSounds.

This optional file did not come with it's own amxx file, so wasn't sure if or how to enable it in the plugin.ini file. Again all the other sounds work fine.

Any help would be appreciated.
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