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More heros... but with problems... Help?


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Kojiro
Junior Member
Join Date: Nov 2004
Old 11-12-2004 , 21:42   More heros... but with problems... Help?
Reply With Quote #1

I've made two heros... 1 I just havn't gotten to test, but I'm sure he works just fine.

The other, however is giving me some trouble...
I've made the hero medusa, based from the firestorm and hulk heros, I tried to also make it so it stuns everyone that the line touches, the WHOLE LINE, not JUST the end of it.

So... I nested a for loop hoping that I could trace the path back to the caster and stun everyone along the way... It doesn't work, the initial blast does, but the traceback does not.

Help please? Oh, as a side note, I'm not sure if this is just for bots... but, the stun seems to last forever, no clue why.

Oh, also, I'm attaching my "Avalanche" hero as well, in hopes that someone will test it for me.
What it's supposed to do is give the user an aura that shakes all opponent's screens every 3 seconds, to throw off aim, coordination, balance, whatever. I havn't gotten to test this with real people... so... help?
Attached Files
File Type: zip sh_avalanche.zip (6.2 KB, 144 views)
File Type: zip Medusa.zip (11.3 KB, 157 views)
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Chivas2973
Veteran Member
Join Date: Mar 2004
Location: Wisconsin
Old 11-12-2004 , 21:47  
Reply With Quote #2

I can't test em for ya now, but maybe tomorrow evening, but I hope they work, sound good, thanks for the work
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Prowler
Senior Member
Join Date: Nov 2004
Old 11-14-2004 , 04:25  
Reply With Quote #3

You could possibly trying looking through the demoman SMA file, however that uses Entities wich may be bit advanced for earlier scripters, i mean personally i dont use entities cause its still too advanced for me though if i spent a few days at it i could prolly grasp the concepts

Perhaps taking some of the demoman code and modifying the beam code so that you are the entity instead of teh mine might work... but there is prolly an easier way of doing it, but i dont know how
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