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How to advance in Pawning.


  
 
 
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thEsp
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Join Date: Aug 2017
Old 05-30-2020 , 12:29   Re: How to advance in Pawning.
Reply With Quote #6

I think it's also necessary to know English before starting programming. Now, Pawn (or Small C) isn't really a hard language to master, especially if you know any other language beforehand, like C for example which has the closest syntax.

But the main thing here is to learn how the game functions, i.e how entities behave, how weapons work, how the game intercepts players' input etc. I'm not saying you should know all of it, but simply the basics. Let's say if you want to make a player jump higher, you should know how to hook jumping and deal with player's velocity.

There are quiet a lot of resources where you can learn this, reverse-engineer projects and AMXX core module being some of them, but they require a substantial knowledge of C++. As mentioned, tutorials and the documentation are definitely the best sources. Although I'm not a big fan of learning programming from videos, because you can't fundamentally learn a language that way, and especially Pawn for AMXX. However you can use them generally to understand specific things easier.

One common mistake people make is learning a programming language by rote which is for example learning what 1 + 2 counts instead of how to count, and Pawn is no exception.

As for making plugins, I think it all comes down to ideas, which are dependently formed based on what type of person you are, your hobby, patience and will.

Last edited by thEsp; 05-30-2020 at 12:48.
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