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[ANY] Neon Beams (1.14) [04-Dec-2021]


  
 
 
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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 05-27-2020 , 21:56   Re: [ANY] Neon Beams (1.6) [10-May-2020]
Reply With Quote #11

when a client put Temp Beam in c1m3_mall, crash the game-client

can add a find command?

you see a point of a beam, then sm_neon_find, and in console or chat, detect in a small area where you are observing, the points (Point A and Point B), or directly add a command to remove the beam you are observing

EDIT: to any of you, when using this plugin, decrease the fps of your game sometimes?
I can feel that this plugin causes me to drop fps constantly, from time to time.

In l4d2, when starting the round, the lines do not load immediately, it may take a long time ...

EDIT2: Errorlogs in L4D2

L 11/04/2020 - 20:09:10: [SM] Exception reported: Client index 6 is invalid (arg 5)
L 11/04/2020 - 20:09:10: [SM] Blaming: functionsnovital\neon_beams.smx
L 11/04/2020 - 20:09:10: [SM] Call stack trace:
L 11/04/2020 - 20:09:10: [SM] [0] LogAction
L 11/04/2020 - 20:09:10: [SM] [1] Line 1292, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\neon_beams.sp::LoadBeams
L 11/04/2020 - 20:09:10: [SM] [2] Line 1277, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\neon_beams.sp::TimerMake

Last edited by Tonblader; 11-06-2020 at 19:41.
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