Quote:
Originally Posted by OciXCrom
Simply use register_clcmd to register commands that call the same functions.
Code:
register_clcmd("say /he", "spawn_add_he")
|
Hi, thank you it worked correctly
another question with register_clcmd, is it possible to do this
register_clcmd "slot1; slot2"
{
slot1
}
and that when the player plays that through a bind that he has, example "bind j" slot1; slot2 "" only take it as slot 1?
and how should i do it?