Code:
PutClientInServer: no info_player_start on level
Server event "player_spawn", Tick 17311:
- "userid" = "3"
- "teamnum" = "0"
Server event "player_activate", Tick 17311:
- "userid" = "3"
Server event "round_end_upload_stats", Tick 17535:
Server event "round_start", Tick 17535:
- "timelimit" = "180"
- "fraglimit" = "0"
- "objective" = "BOMB TARGET"
Server event "player_connect_full", Tick 17548:
- "userid" = "3"
- "index" = "0"
Server event "cs_round_start_beep", Tick 17664:
Server event "cs_round_start_beep", Tick 17728:
Server event "cs_round_start_beep", Tick 17792:
Server event "cs_round_final_beep", Tick 17855:
Server event "round_freeze_end", Tick 17855:
Server event "round_announce_match_start", Tick 17855:
Server event "player_team", Tick 18165:
- "userid" = "3"
- "team" = "1"
- "oldteam" = "0"
- "disconnect" = "0"
- "autoteam" = "0"
- "silent" = "0"
- "isbot" = "0"
Server event "switch_team", Tick 18165:
- "numPlayers" = "0"
- "numSpectators" = "1"
- "avg_rank" = "0"
- "numTSlotsFree" = "10"
- "numCTSlotsFree" = "10"
About "jointeam" command.
- It's command, never know do player actually moved in team where he wanted to.
- In CSGO, "jointeam" command have two arguments:
jointeam <team_index> <switch_team_instantly>
- if second argument is false, player would be moved to team on round_end (pending in team)
- if second argument is true, player change team immediately
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