Quote:
Originally Posted by Fuck For Fun
something like that? no take damage of ent
Code:
set_pev(this, pev_owner, pev_takedamage, 0.0);
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I think this is how you set it to take no damage:
Code:
set_pev(this, pev_takedamage, DAMAGE_NO);
Check if the entity is invalid:
Code:
public HandleUpdateOwnerTask(this)
{
if(!pev_valid(this)) return FMRES_IGNORED;
set_pev(this, pev_owner, 0);
}