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Solved [REQ] Skin System only CT (CS 1.6)


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Naeciof
Member
Join Date: Oct 2016
Location: Brazil
Old 05-05-2020 , 03:03   [REQ] Skin System only CT (CS 1.6)
Reply With Quote #1

Can anyone edit this plugin that allows only the team CT?
The guy who wrote the plugin has been inactive since 2018.

Code:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <cstrike>

#define SAVETIME_MIN 0.5
#define SAVETIME_MAX 3.0
#define LOADTIME 2.5

#define MAXWEAPONS 30
#define SKINSPERWEAPONS 10
#define POINTSLEN 6

#define PORT 1

#pragma semicolon 1

new const PLUGIN[] = "Skin System";
new const VERSION[] = "2.33";
new const AUTHOR[] = "DeRoiD";

new KillPoints[31][33], Skin[31][SKINSPERWEAPONS],
vSkinMdl[31][SKINSPERWEAPONS][64], pSkinMdl[31][SKINSPERWEAPONS][64],
SkinName[31][SKINSPERWEAPONS][32], Already[31], Cvar_Save, pSave[3][32][33];
new PointsFile[64], SkinsFile[64];

new const WeaponNames[][] =
{
	"", "P228", "", "Scout", "He Grenade", "XM1014", "", "MAC10", "AUG",
	"", "Elite", "FiveSeven", "UMP45", "SG550", "Galil", "FAMAS",
	"USP", "Glock18", "AWP", "MP5", "M249", "M3", "M4A1", "TMP", "G3SG1",
	"", "Deagle", "SG552", "AK47", "Knife", "P90"
};
new const WeaponEntNames[][] =
{
	"weapon_p228", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_mac10",
	"weapon_aug", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
	"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp",
	"weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp",
	"weapon_g3sg1", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90"
};

public plugin_init()
{	
	register_plugin(PLUGIN, VERSION, AUTHOR);
	register_cvar(PLUGIN, AUTHOR, FCVAR_SERVER);
	
	Cvar_Save = register_cvar("skin_s_savemod", "2");
	
	register_clcmd("say", "Say");
	register_clcmd("say_team", "Say");
	
	for(new Num; Num < sizeof WeaponEntNames; Num++)
	{
		RegisterHam(Ham_Item_Deploy, WeaponEntNames[Num], "WeaponModel", 1);
	}
	
	register_forward(FM_ClientUserInfoChanged, "NameChange");
	register_dictionary("skinsystem.txt");
	
	LoadSkins();
}
public plugin_precache() {
	static ConfigsDir[64]; 
	get_localinfo("amxx_configsdir", ConfigsDir, 63);
	formatex(PointsFile, 63, "%s/skinsystem/save.ini", ConfigsDir);
	formatex(SkinsFile, 63, "%s/skinsystem/skins.cfg", ConfigsDir);
	
	new Len, Line[256], Data[3][48], FileLine;
	FileLine = file_size(SkinsFile, 1);
	for(new Num = 0; Num < FileLine; Num++)
	{
		read_file(SkinsFile, Num, Line, 255, Len);
		parse(Line, Data[0], 31, Data[1], 47, Data[2], 47);
		
		if(Line[0] == ';' || strlen(Line) < 5)
			continue;

		remove_quotes(Data[1]);
		remove_quotes(Data[2]);
		
		if(containi(Data[1], ".mdl") != -1)
		{
			precache_model(Data[1]);
		}
					
		if(containi(Data[2], ".mdl") != -1)
		{
			precache_model(Data[2]);
		}
	}
}
public NameChange(Player) 
{
	if(!is_user_connected(Player) || get_pcvar_num(Cvar_Save) != 0)
		return FMRES_IGNORED;

	new OldName[32], NewName[32], Name[32];
	get_user_name(Player, Name, 31);
	pev(Player, pev_netname, OldName, charsmax(OldName));
	if(OldName[0])
	{
		get_user_info(Player, "name", NewName, charsmax(NewName));
		if(!equal(OldName, NewName))
		{
			remove_task(Player);
			
			LoadPlayer(Player);
			LoadPoints(Player);
		}
	}
	return FMRES_IGNORED;
}
public WeaponModel(Weapon) {
	new Player = get_pdata_cbase(Weapon, 41, 4);
	new WeaponID = cs_get_weapon_id(Weapon);
	
	if(Player > 32 || Player < 1
	|| WeaponID < 1 || WeaponID > 30)
	{
		return HAM_SUPERCEDE;
	}
	
	for(new Num = 1; Num < MAXWEAPONS; Num++)
	{
		if(Num == WeaponID)
		{
			for(new x; x < Already[WeaponID]; x++)
			{
				if(KillPoints[WeaponID][Player] >= Skin[WeaponID][x])
				{
					if(containi(vSkinMdl[WeaponID][x], ".mdl") != -1)
					{
						set_pev(Player, pev_viewmodel2, vSkinMdl[WeaponID][x]);
					}
					if(containi(pSkinMdl[WeaponID][x], ".mdl") != -1)
					{
						set_pev(Player, pev_weaponmodel2, pSkinMdl[WeaponID][x]);
					}
				}
			}
		}
	}
	return HAM_IGNORED;
}
public LoadSkins() {
	new File;
	File = fopen(SkinsFile, "rt");
	
	if(File)
	{
		new Line[256], Type[32], Data[5][64];
		while(!feof(File))
		{
			fgets(File, Line, 255);
			
			if(Line[0] == ';' || strlen(Line) < 5)
				continue;
				
			parse(Line, Type, 31);
			
			for(new Num = 1; Num < MAXWEAPONS+1; Num++)
			{
				if(Already[Num] >= SKINSPERWEAPONS)
					continue;
				
				if(equali(Type, WeaponNames[Num]))
				{
					parse(Line, Data[0], 63, Data[1], 63, Data[2], 63, Data[3], 63, Data[4], 63);
					copy(vSkinMdl[Num][Already[Num]], 63, Data[1]);
					copy(pSkinMdl[Num][Already[Num]], 63, Data[2]);
					copy(SkinName[Num][Already[Num]], 31, Data[4]);
					Skin[Num][Already[Num]] = str_to_num(Data[3]);
					Already[Num]++;
				}
			}
		}
		fclose(File);
	}
}
public client_death(Killer, Victim, Weapon)
{
	if(Killer == Victim
	|| Killer > 32 || Killer < 1
	|| Weapon == 25 || Weapon == 9
	|| Weapon < 1 || Weapon > 30)
	{
		return PLUGIN_HANDLED;
	}
	
	set_task(random_float(SAVETIME_MIN, SAVETIME_MAX), "SavePoints", Killer);
	KillPoints[Weapon][Killer]++;
	
	return PLUGIN_CONTINUE;
}
public ShowSkins(Player, i)
{
	new MotdTitle[64];
	formatex(MotdTitle, 63, "%L", LANG_SERVER, "MOTD1");
	
	new Motd[1024], Line[256];
	formatex(Line, 255, "<body bgcolor=^"black^">^n<font color=^"red^">^n");
	add(Motd, 1023, Line, 255);
	formatex(Line, 255, "<p align=^"center^">%s %s by: %s</p></font>^n<font color=^"greenyellow^">^n", PLUGIN, VERSION, AUTHOR);
	add(Motd, 1023, Line, 255);
	formatex(Line, 255, "<p align=^"center^">%L:</p></font>^n", LANG_SERVER, "SKINS", WeaponNames[i]);
	add(Motd, 1023, Line, 255);
	formatex(Line, 255, "<h5>^n<font color=^"white^">^n");
	add(Motd, 1023, Line, 255);
	
	for(new Num; Num < MAXWEAPONS; Num++)
	{
		if(Num != i)
		continue;
		formatex(Line, 255, "<p>");
		add(Motd, 1023, Line, 255);
		for(new x; x < SKINSPERWEAPONS; x++)
		{
			if(strlen(SkinName[Num][x]) < 2)
				continue;
			
			formatex(Line, 255, "<br>%s: (%L)", SkinName[Num][x], LANG_SERVER, "KILLS", Skin[Num][x]);
			add(Motd, 1023, Line, 255);
		}
		formatex(Line, 255, "</p>");
		add(Motd, 1023, Line, 255);
	}
	
	formatex(Line, 255, "^n</h5>^n</font>^n</body>");
	add(Motd, 1023, Line, 255);
	show_motd(Player, Motd, MotdTitle);
}
public ShowPoints(Player, Target)
{
	new Name[32], MotdTitle[64];
	get_user_name(Target, Name, 31);
	
	formatex(MotdTitle, 63, "%L", LANG_SERVER, "PKILLS", Name);
	
	new Motd[1024], Line[256];
	formatex(Line, 255, "<body bgcolor=^"black^">^n<font color=^"red^">^n");
	add(Motd, 1023, Line, 255);
	formatex(Line, 255, "<p align=^"center^">%s %s by: %s</p></font>^n<font color=^"white^">^n", PLUGIN, VERSION, AUTHOR);
	add(Motd, 1023, Line, 255);
	formatex(Line, 255, "<p align=^"center^">%L:</p></font>^n", LANG_SERVER, "PKILLS", Name);
	add(Motd, 1023, Line, 255);
	formatex(Line, 255, "<font color=^"cyan^">^n");
	add(Motd, 1023, Line, 255);
	formatex(Line, 255, "<h5>^n");
	add(Motd, 1023, Line, 255);
 
	if(Target > 0)
	{
		formatex(Line, 255, "<p align=^"center^">");
		add(Motd, 1023, Line, 255);
		new Len;
		for(new Num = 1; Num < MAXWEAPONS+1; Num++)
		{
			if(Num == 2 || Num == 6 || Num == 9 || Num == 25)
			{
				continue;
			}
			
			Len++;
			
			if(Len < POINTSLEN)
			{
				formatex(Line, 255, " %s: %d |", WeaponNames[Num], KillPoints[Num][Target]);
				add(Motd, 1023, Line, 255);
			}
			else
			{
				Len = 0;
				formatex(Line, 255, " %s: %d</p>^n<p align=^"center^">", WeaponNames[Num], KillPoints[Num][Target]);
				add(Motd, 1023, Line, 255);
			}
		}
		formatex(Line, 255, "</p>");
		add(Motd, 1023, Line, 255);
	}
	
	formatex(Line, 255, "^n</h5>^n</font>^n</body>");
	add(Motd, 1023, Line, 255);
	show_motd(Player, Motd, MotdTitle);
}
public Say(Player)
{
	new Message[32];
	read_args(Message, 31);
	remove_quotes(Message);
	
	if(equali(Message, "/mykills"))
	{
		ShowPoints(Player, Player);
	}
	else if(containi(Message, "/skins") != -1)
	{
		for(new Num; Num < MAXWEAPONS+1; Num++)
		{
			if(containi(Message, WeaponNames[Num]) != -1)
			{
				ShowSkins(Player, Num);
				return PLUGIN_HANDLED;
			}
		}
	}
	else
	{
		new TargetName[32], Name[32], Command[32];
		parse(Message, Command, 31, TargetName, 31);
		if(equali(Command, "/kill"))
		{
			for(new Target; Target < 32; Target++)
			{
				if(Target == Player || !is_user_connected(Target))
				{
					continue;
				}
				
				get_user_name(Target, Name, 31);
				
				if((containi(Name, TargetName) != -1))
				{
					if(equali(Name, TargetName))
					ShowPoints(Player, Target);
					else if(strlen(TargetName) > 3)
					ShowPoints(Player, Target);
					return PLUGIN_HANDLED;
				}
			}
		}
	}
	return PLUGIN_CONTINUE;
}
public client_putinserver(Player)
{
	remove_task(Player);
	set_task(LOADTIME, "LoadPoints", Player);
}
public client_connect(Player)
{
	LoadPlayer(Player);
}
public LoadPoints(Player)
{
	if(!is_user_connected(Player))
	{
		return PLUGIN_HANDLED;
	}
	
	new File;
	File = fopen(PointsFile, "rt");
	
	if(File)
	{
		new Line[256];
		new LineName[32], Data[31][8];
		
		while(!feof(File))
		{
			fgets(File, Line, 255);
			
			if(Line[0] == ';' || strlen(Line) < 2)
				continue;
				
			parse(Line, LineName, 31);
			
			if(equal(LineName, pSave[get_pcvar_num(Cvar_Save)][Player]))
			{
				parse(Line, Data[0], 7, Data[1], 7, Data[2], 7, Data[3], 7, Data[4], 7, Data[5], 7,
				Data[6], 7, Data[7], 7, Data[8], 7, Data[9], 7, Data[10], 7, Data[11], 7, Data[12], 7,
				Data[13], 7, Data[14], 7, Data[15], 7, Data[16], 7, Data[17], 7, Data[18], 7, Data[19], 7,
				Data[20], 7, Data[21], 7, Data[22], 7, Data[23], 7, Data[24], 7, Data[25], 7, Data[26], 7,
				Data[27], 7, Data[28], 7, Data[29], 7, Data[30], 7);
				
				for(new Num = 1; Num < MAXWEAPONS+1; Num++)
				{
					KillPoints[Num][Player] = str_to_num(Data[Num]);
				}
				return PLUGIN_HANDLED;
			}
		}
		fclose(File);
	}
	return PLUGIN_CONTINUE;
}
public SavePoints(Player)
{
	if(!is_user_connected(Player))
	{
		return PLUGIN_HANDLED;
	}
	
	new File;
	File = fopen(PointsFile, "rt");
	
	if(File)
	{
		new Line[192], LineNum;
		
		new LineName[32], bool:Found;
		
		while(!feof(File))
		{
			fgets(File, Line, 191);
			
			if(Line[0] == ';' || strlen(Line) < 2)
				continue;
				
			parse(Line, LineName, 31);
			
			if(equal(LineName, pSave[get_pcvar_num(Cvar_Save)][Player]) && !Found)
			{
				new SaveLine[256], PlayerPoints[256], String[8];
				
				for(new Num = 1; Num < MAXWEAPONS+1; Num++)
				{
					format(String, 7, "^"%i^" ", KillPoints[Num][Player]);
					add(PlayerPoints, 255, String);
				}
				
				formatex(SaveLine, 255, "^"%s^" %s", pSave[get_pcvar_num(Cvar_Save)][Player], PlayerPoints);
				write_file(PointsFile, SaveLine, LineNum);
				Found = true;
				return PLUGIN_HANDLED;
			}
			
			LineNum++;
		}
		
		if(!Found)
		{
			new SaveLine[256], PlayerPoints[256], String[8];
				
			for(new Num; Num < MAXWEAPONS; Num++)
			{
				format(String, 7, "^"%i^" ", KillPoints[Num][Player]);
				add(PlayerPoints, 255, String);
			}
			
			formatex(SaveLine, 255, "^"%s^" %s", pSave[get_pcvar_num(Cvar_Save)][Player], PlayerPoints);
			write_file(PointsFile, SaveLine);
			return PLUGIN_HANDLED;
		}
		fclose(File);
	}
	return PLUGIN_CONTINUE;
}
stock LoadPlayer(Player)
{
	new Num;
	for(Num = 1; Num < MAXWEAPONS+1; Num++)
	{
		KillPoints[Num][Player] = 0;
	}
	
	for(Num = 0; Num < 2; Num++)
	{
		pSave[0][Player] = "";
	}
	get_user_name(Player, pSave[0][Player], 31);
	get_user_ip(Player, pSave[1][Player], 31, PORT);
	get_user_authid(Player, pSave[2][Player], 31);
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1038\\ f0\\ fs16 \n\\ par }
*/

Last edited by Naeciof; 05-05-2020 at 14:26. Reason: orthographic error
Naeciof is offline
AceVentura
Member
Join Date: Mar 2020
Location: Ontario, Canada
Old 05-05-2020 , 08:17   Re: [REQ] Skin System only CT (CS 1.6)
Reply With Quote #2

This will do. Reply for any probs.
PHP Code:

if ( cs_get_user_teamPlayer ) == CS_TEAM_T )
{
     return 
PLUGIN_HANDLED;

PHP Code:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <cstrike>

#define SAVETIME_MIN 0.5
#define SAVETIME_MAX 3.0
#define LOADTIME 2.5

#define MAXWEAPONS 30
#define SKINSPERWEAPONS 10
#define POINTSLEN 6

#define PORT 1

#pragma semicolon 1

new const PLUGIN[] = "Skin System";
new const 
VERSION[] = "2.33";
new const 
AUTHOR[] = "DeRoiD";

new 
KillPoints[31][33], Skin[31][SKINSPERWEAPONS],
vSkinMdl[31][SKINSPERWEAPONS][64], pSkinMdl[31][SKINSPERWEAPONS][64],
SkinName[31][SKINSPERWEAPONS][32], Already[31], Cvar_SavepSave[3][32][33];
new 
PointsFile[64], SkinsFile[64];

new const 
WeaponNames[][] =
{
    
"""P228""""Scout""He Grenade""XM1014""""MAC10""AUG",
    
"""Elite""FiveSeven""UMP45""SG550""Galil""FAMAS",
    
"USP""Glock18""AWP""MP5""M249""M3""M4A1""TMP""G3SG1",
    
"""Deagle""SG552""AK47""Knife""P90"
};
new const 
WeaponEntNames[][] =
{
    
"weapon_p228""weapon_scout""weapon_hegrenade""weapon_xm1014""weapon_mac10",
    
"weapon_aug""weapon_elite""weapon_fiveseven""weapon_ump45""weapon_sg550",
    
"weapon_galil""weapon_famas""weapon_usp""weapon_glock18""weapon_awp",
    
"weapon_mp5navy""weapon_m249""weapon_m3""weapon_m4a1""weapon_tmp",
    
"weapon_g3sg1""weapon_deagle""weapon_sg552""weapon_ak47""weapon_knife""weapon_p90"
};

public 
plugin_init()
{    
    
register_plugin(PLUGINVERSIONAUTHOR);
    
register_cvar(PLUGINAUTHORFCVAR_SERVER);
    
    
Cvar_Save register_cvar("skin_s_savemod""2");
    
    
register_clcmd("say""Say");
    
register_clcmd("say_team""Say");
    
    for(new 
NumNum sizeof WeaponEntNamesNum++)
    {
        
RegisterHam(Ham_Item_DeployWeaponEntNames[Num], "WeaponModel"1);
    }
    
    
register_forward(FM_ClientUserInfoChanged"NameChange");
    
register_dictionary("skinsystem.txt");
    
    
LoadSkins();
}
public 
plugin_precache() {
    static 
ConfigsDir[64]; 
    
get_localinfo("amxx_configsdir"ConfigsDir63);
    
formatex(PointsFile63"%s/skinsystem/save.ini"ConfigsDir);
    
formatex(SkinsFile63"%s/skinsystem/skins.cfg"ConfigsDir);
    
    new 
LenLine[256], Data[3][48], FileLine;
    
FileLine file_size(SkinsFile1);
    for(new 
Num 0Num FileLineNum++)
    {
        
read_file(SkinsFileNumLine255Len);
        
parse(LineData[0], 31Data[1], 47Data[2], 47);
        
        if(
Line[0] == ';' || strlen(Line) < 5)
            continue;

        
remove_quotes(Data[1]);
        
remove_quotes(Data[2]);
        
        if(
containi(Data[1], ".mdl") != -1)
        {
            
precache_model(Data[1]);
        }
                    
        if(
containi(Data[2], ".mdl") != -1)
        {
            
precache_model(Data[2]);
        }
    }
}
public 
NameChange(Player
{
    if(!
is_user_connected(Player) || get_pcvar_num(Cvar_Save) != 0)
        return 
FMRES_IGNORED;

    new 
OldName[32], NewName[32], Name[32];
    
get_user_name(PlayerName31);
    
pev(Playerpev_netnameOldNamecharsmax(OldName));
    if(
OldName[0])
    {
        
get_user_info(Player"name"NewNamecharsmax(NewName));
        if(!
equal(OldNameNewName))
        {
            
remove_task(Player);
            
            
LoadPlayer(Player);
            
LoadPoints(Player);
        }
    }
    return 
FMRES_IGNORED;
}
public 
WeaponModel(Weapon) {
    new 
Player get_pdata_cbase(Weapon414);
    new 
WeaponID cs_get_weapon_id(Weapon);
    
    if(
Player 32 || Player 1
    
|| WeaponID || WeaponID 30)
    {
        return 
HAM_SUPERCEDE;
    }
    
    for(new 
Num 1Num MAXWEAPONSNum++)
    {
        if(
Num == WeaponID)
        {
            for(new 
xAlready[WeaponID]; x++)
            {
                if(
KillPoints[WeaponID][Player] >= Skin[WeaponID][x])
                {
                    if(
containi(vSkinMdl[WeaponID][x], ".mdl") != -1)
                    {
                        
set_pev(Playerpev_viewmodel2vSkinMdl[WeaponID][x]);
                    }
                    if(
containi(pSkinMdl[WeaponID][x], ".mdl") != -1)
                    {
                        
set_pev(Playerpev_weaponmodel2pSkinMdl[WeaponID][x]);
                    }
                }
            }
        }
    }
    return 
HAM_IGNORED;
}
public 
LoadSkins() {
    new 
File;
    
File fopen(SkinsFile"rt");
    
    if(
File)
    {
        new 
Line[256], Type[32], Data[5][64];
        while(!
feof(File))
        {
            
fgets(FileLine255);
            
            if(
Line[0] == ';' || strlen(Line) < 5)
                continue;
                
            
parse(LineType31);
            
            for(new 
Num 1Num MAXWEAPONS+1Num++)
            {
                if(
Already[Num] >= SKINSPERWEAPONS)
                    continue;
                
                if(
equali(TypeWeaponNames[Num]))
                {
                    
parse(LineData[0], 63Data[1], 63Data[2], 63Data[3], 63Data[4], 63);
                    
copy(vSkinMdl[Num][Already[Num]], 63Data[1]);
                    
copy(pSkinMdl[Num][Already[Num]], 63Data[2]);
                    
copy(SkinName[Num][Already[Num]], 31Data[4]);
                    
Skin[Num][Already[Num]] = str_to_num(Data[3]);
                    
Already[Num]++;
                }
            }
        }
        
fclose(File);
    }
}
public 
client_death(KillerVictimWeapon)
{
    if(
Killer == Victim
    
|| Killer 32 || Killer 1
    
|| Weapon == 25 || Weapon == 9
    
|| Weapon || Weapon 30)
    {
        return 
PLUGIN_HANDLED;
    }
    
    
set_task(random_float(SAVETIME_MINSAVETIME_MAX), "SavePoints"Killer);
    
KillPoints[Weapon][Killer]++;
    
    return 
PLUGIN_CONTINUE;
}
public 
ShowSkins(Playeri)
{
    new 
MotdTitle[64];
    
formatex(MotdTitle63"%L"LANG_SERVER"MOTD1");
    
    new 
Motd[1024], Line[256];
    
formatex(Line255"<body bgcolor=^"black^">^n<font color=^"red^">^n");
    
add(Motd1023Line255);
    
formatex(Line255"<p align=^"center^">%s %s by: %s</p></font>^n<font color=^"greenyellow^">^n"PLUGINVERSIONAUTHOR);
    
add(Motd1023Line255);
    
formatex(Line255"<p align=^"center^">%L:</p></font>^n"LANG_SERVER"SKINS"WeaponNames[i]);
    
add(Motd1023Line255);
    
formatex(Line255"<h5>^n<font color=^"white^">^n");
    
add(Motd1023Line255);
    
    for(new 
NumNum MAXWEAPONSNum++)
    {
        if(
Num != i)
        continue;
        
formatex(Line255"<p>");
        
add(Motd1023Line255);
        for(new 
xSKINSPERWEAPONSx++)
        {
            if(
strlen(SkinName[Num][x]) < 2)
                continue;
            
            
formatex(Line255"<br>%s: (%L)"SkinName[Num][x], LANG_SERVER"KILLS"Skin[Num][x]);
            
add(Motd1023Line255);
        }
        
formatex(Line255"</p>");
        
add(Motd1023Line255);
    }
    
    
formatex(Line255"^n</h5>^n</font>^n</body>");
    
add(Motd1023Line255);
    
show_motd(PlayerMotdMotdTitle);
}
public 
ShowPoints(PlayerTarget)
{
    new 
Name[32], MotdTitle[64];
    
get_user_name(TargetName31);
    
    
formatex(MotdTitle63"%L"LANG_SERVER"PKILLS"Name);
    
    new 
Motd[1024], Line[256];
    
formatex(Line255"<body bgcolor=^"black^">^n<font color=^"red^">^n");
    
add(Motd1023Line255);
    
formatex(Line255"<p align=^"center^">%s %s by: %s</p></font>^n<font color=^"white^">^n"PLUGINVERSIONAUTHOR);
    
add(Motd1023Line255);
    
formatex(Line255"<p align=^"center^">%L:</p></font>^n"LANG_SERVER"PKILLS"Name);
    
add(Motd1023Line255);
    
formatex(Line255"<font color=^"cyan^">^n");
    
add(Motd1023Line255);
    
formatex(Line255"<h5>^n");
    
add(Motd1023Line255);
 
    if(
Target 0)
    {
        
formatex(Line255"<p align=^"center^">");
        
add(Motd1023Line255);
        new 
Len;
        for(new 
Num 1Num MAXWEAPONS+1Num++)
        {
            if(
Num == || Num == || Num == || Num == 25)
            {
                continue;
            }
            
            
Len++;
            
            if(
Len POINTSLEN)
            {
                
formatex(Line255" %s: %d |"WeaponNames[Num], KillPoints[Num][Target]);
                
add(Motd1023Line255);
            }
            else
            {
                
Len 0;
                
formatex(Line255" %s: %d</p>^n<p align=^"center^">"WeaponNames[Num], KillPoints[Num][Target]);
                
add(Motd1023Line255);
            }
        }
        
formatex(Line255"</p>");
        
add(Motd1023Line255);
    }
    
    
formatex(Line255"^n</h5>^n</font>^n</body>");
    
add(Motd1023Line255);
    
show_motd(PlayerMotdMotdTitle);
}
public 
Say(Player)
{
    if(
cs_get_user_teamPlayer ) == CS_TEAM_T)
    {
        return 
PLUGIN_HANDLED;
    }
    new 
Message[32];
    
read_args(Message31);
    
remove_quotes(Message);
    
    if(
equali(Message"/mykills"))
    {
        
ShowPoints(PlayerPlayer);
    }
    else if(
containi(Message"/skins") != -1)
    {
        for(new 
NumNum MAXWEAPONS+1Num++)
        {
            if(
containi(MessageWeaponNames[Num]) != -1)
            {
                
ShowSkins(PlayerNum);
                return 
PLUGIN_HANDLED;
            }
        }
    }
    else
    {
        new 
TargetName[32], Name[32], Command[32];
        
parse(MessageCommand31TargetName31);
        if(
equali(Command"/kill"))
        {
            for(new 
TargetTarget 32Target++)
            {
                if(
Target == Player || !is_user_connected(Target))
                {
                    continue;
                }
                
                
get_user_name(TargetName31);
                
                if((
containi(NameTargetName) != -1))
                {
                    if(
equali(NameTargetName))
                    
ShowPoints(PlayerTarget);
                    else if(
strlen(TargetName) > 3)
                    
ShowPoints(PlayerTarget);
                    return 
PLUGIN_HANDLED;
                }
            }
        }
    }
    return 
PLUGIN_CONTINUE;
}
public 
client_putinserver(Player)
{
    
remove_task(Player);
    
set_task(LOADTIME"LoadPoints"Player);
}
public 
client_connect(Player)
{
    
LoadPlayer(Player);
}
public 
LoadPoints(Player)
{
    if(!
is_user_connected(Player))
    {
        return 
PLUGIN_HANDLED;
    }
    
    new 
File;
    
File fopen(PointsFile"rt");
    
    if(
File)
    {
        new 
Line[256];
        new 
LineName[32], Data[31][8];
        
        while(!
feof(File))
        {
            
fgets(FileLine255);
            
            if(
Line[0] == ';' || strlen(Line) < 2)
                continue;
                
            
parse(LineLineName31);
            
            if(
equal(LineNamepSave[get_pcvar_num(Cvar_Save)][Player]))
            {
                
parse(LineData[0], 7Data[1], 7Data[2], 7Data[3], 7Data[4], 7Data[5], 7,
                
Data[6], 7Data[7], 7Data[8], 7Data[9], 7Data[10], 7Data[11], 7Data[12], 7,
                
Data[13], 7Data[14], 7Data[15], 7Data[16], 7Data[17], 7Data[18], 7Data[19], 7,
                
Data[20], 7Data[21], 7Data[22], 7Data[23], 7Data[24], 7Data[25], 7Data[26], 7,
                
Data[27], 7Data[28], 7Data[29], 7Data[30], 7);
                
                for(new 
Num 1Num MAXWEAPONS+1Num++)
                {
                    
KillPoints[Num][Player] = str_to_num(Data[Num]);
                }
                return 
PLUGIN_HANDLED;
            }
        }
        
fclose(File);
    }
    return 
PLUGIN_CONTINUE;
}
public 
SavePoints(Player)
{
    if(!
is_user_connected(Player))
    {
        return 
PLUGIN_HANDLED;
    }
    
    new 
File;
    
File fopen(PointsFile"rt");
    
    if(
File)
    {
        new 
Line[192], LineNum;
        
        new 
LineName[32], bool:Found;
        
        while(!
feof(File))
        {
            
fgets(FileLine191);
            
            if(
Line[0] == ';' || strlen(Line) < 2)
                continue;
                
            
parse(LineLineName31);
            
            if(
equal(LineNamepSave[get_pcvar_num(Cvar_Save)][Player]) && !Found)
            {
                new 
SaveLine[256], PlayerPoints[256], String[8];
                
                for(new 
Num 1Num MAXWEAPONS+1Num++)
                {
                    
format(String7"^"%i^" "KillPoints[Num][Player]);
                    
add(PlayerPoints255String);
                }
                
                
formatex(SaveLine255"^"%s^" %s"pSave[get_pcvar_num(Cvar_Save)][Player], PlayerPoints);
                
write_file(PointsFileSaveLineLineNum);
                
Found true;
                return 
PLUGIN_HANDLED;
            }
            
            
LineNum++;
        }
        
        if(!
Found)
        {
            new 
SaveLine[256], PlayerPoints[256], String[8];
                
            for(new 
NumNum MAXWEAPONSNum++)
            {
                
format(String7"^"%i^" "KillPoints[Num][Player]);
                
add(PlayerPoints255String);
            }
            
            
formatex(SaveLine255"^"%s^" %s"pSave[get_pcvar_num(Cvar_Save)][Player], PlayerPoints);
            
write_file(PointsFileSaveLine);
            return 
PLUGIN_HANDLED;
        }
        
fclose(File);
    }
    return 
PLUGIN_CONTINUE;
}
stock LoadPlayer(Player)
{
    new 
Num;
    for(
Num 1Num MAXWEAPONS+1Num++)
    {
        
KillPoints[Num][Player] = 0;
    }
    
    for(
Num 0Num 2Num++)
    {
        
pSave[0][Player] = "";
    }
    
get_user_name(PlayerpSave[0][Player], 31);
    
get_user_ip(PlayerpSave[1][Player], 31PORT);
    
get_user_authid(PlayerpSave[2][Player], 31);
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1038\\ f0\\ fs16 \n\\ par }
*/ 
__________________
So.. animals CAN sense evil!

Last edited by AceVentura; 05-05-2020 at 08:25.
AceVentura is offline
Naeciof
Member
Join Date: Oct 2016
Location: Brazil
Old 05-05-2020 , 12:36   Re: [REQ] Skin System only CT (CS 1.6)
Reply With Quote #3

Quote:
Originally Posted by AceVentura View Post
This will do. Reply for any probs.
PHP Code:

if ( cs_get_user_teamPlayer ) == CS_TEAM_T )
{
     return 
PLUGIN_HANDLED;

Work for command: say
I used your code in the weapons models
and it also worked

PHP Code:

public WeaponModel(Weapon) {
    new 
Player get_pdata_cbase(Weapon414);
    new 
WeaponID cs_get_weapon_id(Weapon);

    if(
cs_get_user_teamPlayer ) == CS_TEAM_T)
    {
        return 
PLUGIN_HANDLED;
    } 
Thanks
Naeciof is offline
Robbin
Junior Member
Join Date: May 2020
Location: Aveiro, Portugal
Old 05-07-2020 , 02:11   Re: [REQ] Skin System only CT (CS 1.6)
Reply With Quote #4

I use this plugin on my server
https://forums.alliedmods.net/showthread.php?t=262077

But I see that it still needs to be updated.
- Also show w_models
Example: If my skin is on the ground and another player takes the skin, it does not appear to him unless he is in the same rank
- Menu to change old skin
Robbin is offline
Naeciof
Member
Join Date: Oct 2016
Location: Brazil
Old 05-07-2020 , 11:54   Re: [REQ] Skin System (CS 1.6)
Reply With Quote #5

I thought about that too.
Similar to what happens in csgo
You can make a request about it maybe someone can help.
Appreciated
Naeciof is offline
Old 05-07-2020, 16:04
Naeciof
This message has been deleted by Naeciof. Reason: Erro edit
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