Hello, I put the hook on the damage from the weapon through
HTML Code:
SDKHook(entity, SDKHook_OnTakeDamage, OnTakeDamage);,
I change the damage, but then I check it after injuring the infected ones and I find that the damage additionally increases or decreases depending on the hit box, how will the damage change me so that it does not change at all and is exactly the same as I configured in the plugin?
sorry for my English
game L4D2