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[Fork] Zombie Plague 5.0.8a + New modes.


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay       
Predat0r
Senior Member
Join Date: Dec 2011
Old 09-05-2016 , 05:41   [Fork] Zombie Plague 5.0.8a + New modes.
Reply With Quote #1

History:
This is another fork global modification Zombie Plague, which is currently the only topical solution, version 5.0.8a is no longer supported by the author, but it is actively supported by enthusiasts.
All the same modification of the Zombie Plague, which in the game Counter Strike 1.6 adds the ability to fight people with zombies, the gameplay has not changed, but was seriously redesigned from the inside.

Logs updates in pre-branch:
http://178.215.91.10:6162/summary/Al...Strike_1.6.git

The name of this work (folder):
[L] (ZP508 )

Mandatory requirements:
Linux;
ReHLDS later version *;
ReGameDLL later version *;
ReAPI later version *;

You can download it on this link:
We are on the list [L] (ZP508 )/cstrike and hit zip
http://178.215.91.10:6162/tree/Alpha.../master/Builds


Fashion Description:

1) Open source of constant support.
2) Ability to update the code on the comments from the git hosting.
3) Ability to check the relevance and progress and support this work.
5) more understandable and readable code.
6) New settings, which are located in the source code.
7) New game modes: Sniper \ Assassin \ killer \ Armageddon (Snipers vs Assassins 50 \ 50) \ survivors vs Nemesis 50 \ 50.
8 ) In the many times higher performance than the public counterpart that ensures low consumption of resources on the server side, not to mention the comfortable gameplay.
9) The mod does not "lag" \ not "fall" in the logs there are no errors.
10) are supported only Linux and reverse library.


Why do it:
1) For the safety of users.
2) To be able to support the audience.
3) better performance.
4) For the "independence" of the user from the developer:
1. Ability to update the code on the comments from the git hosting.
2. The ability to verify the relevance and progress of the development.

Please report all bugs.
Express their opinions, to push the idea of any of the works.
All that is associated with the code - can express their views and propose any changes - in the case of amendments at the commit you'll be marked as the author of such changes.

Activity, punctuality and responsibility is rewarded!

Last edited by Predat0r; 09-06-2016 at 10:26.
Predat0r is offline
KleinMarquez
Senior Member
Join Date: Jun 2016
Location: Calapan City, Philippine
Old 09-06-2016 , 06:14   Re: [Fork] Zombie Plague 5.0.8a + New modes.
Reply With Quote #2

Quote:
Originally Posted by Predat0r View Post
History:
This is another fork global modification Zombie Plague, which is currently the only topical solution, version 5.0.8a is no longer supported by the author, but it is actively supported by enthusiasts.
All the same modification of the Zombie Plague, which in the game Counter Strike 1.6 adds the ability to fight people with zombies, the gameplay has not changed, but was seriously redesigned from the inside.

Logs updates to the stable branch:
http://178.215.91.10:6162/summary/Co...Strike_1.6.git

Logs updates in pre-branch:
http://178.215.91.10:6162/summary/Un...Strike_1.6.git

The name of this work (folder):
[L] (ZP508 )

Mandatory requirements:
Linux;
ReHLDS later version *;
ReGameDLL later version *;
ReAPI later version *;

You can download it on this link:
We are on the list [L] (ZP508 ) / cstrike and hit zip
http://178.215.91.10:6162/tree/Count.../master/Builds


Fashion Description:

1) Open source of constant support.
2) Ability to update the code on the comments from the git hosting.
3) Ability to check the relevance and progress and support this work.
5) more understandable and readable code.
6) New settings, which are located in the source code.
7) New game modes: Sniper \ Assassin \ killer \ Armageddon (Snipers vs Assassins 50 \ 50) \ survivors vs Nemesis 50 \ 50.
8 ) In the many times higher performance than the public counterpart that ensures low consumption of resources on the server side, not to mention the comfortable gameplay.
9) The mod does not "lag" \ not "fall" in the logs there are no errors.
10) are supported only Linux and reverse library.


Why do it:
1) For the safety of users.
2) To be able to support the audience.
3) better performance.
4) For the "independence" of the user from the developer:
1. Ability to update the code on the comments from the git hosting.
2. The ability to verify the relevance and progress of the development.

Please report all bugs.
Express their opinions, to push the idea of any of the works.
All that is associated with the code - can express their views and propose any changes - in the case of amendments at the commit you'll be marked as the author of such changes.

Activity, punctuality and responsibility is rewarded!
This post dosen't have a Attach Files, use Attach Files and upload a .sma file.
KleinMarquez is offline
Predat0r
Senior Member
Join Date: Dec 2011
Old 09-06-2016 , 10:27   Re: [Fork] Zombie Plague 5.0.8a + New modes.
Reply With Quote #3

Ok, post update.

Last edited by Predat0r; 09-06-2016 at 10:27.
Predat0r is offline
HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 04-08-2020 , 06:19   Re: [Fork] Zombie Plague 5.0.8a + New modes.
Reply With Quote #4

Download link not working. Unapproved until you decide to fix it.
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