- This plugin dump all commands and console variables into txt file, addons/sourcemod/data folder.
- Cmds and Cvars get dumb in each own txt file.
- Plugin collect all commands and cvars, even SourceMod's and MetaMod:Source's.
- Dump list is in random order, not alphabetical order. *Updated, now sort alphabetical order. - Beware sharing txt files to others, it contain your passwords also.
"bot_kill"
FCVAR_GAMEDLL FCVAR_CHEAT
- bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
"bot_knives_only"
FCVAR_GAMEDLL
- Restricts the bots to only using knives
"bot_pistols_only"
FCVAR_GAMEDLL
- Restricts the bots to only using pistols
"bot_place"
FCVAR_GAMEDLL FCVAR_CHEAT
- bot_place - Places a bot from the map at where the local player is pointing.
"bot_snipers_only"
FCVAR_GAMEDLL
- Restricts the bots to only using sniper rifles
"box"
FCVAR_CHEAT
- Draw a debug box.
"buddha"
FCVAR_GAMEDLL FCVAR_CHEAT
- Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
"budget_toggle_group"
FCVAR_NONE
- Turn a budget group on/off
"bug"
FCVAR_DONTRECORD
- Show the bug reporting UI.
"buildcubemaps"
FCVAR_NONE
- Rebuild cubemaps.
"buildmodelforworld"
FCVAR_NONE
- buildmodelforworld
"buyrandom"
FCVAR_GAMEDLL FCVAR_PRINTABLEONLY
- Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.
"cache_print"
FCVAR_NONE
- cache_print [section]
Print out contents of cache memory.
"cache_print_lru"
FCVAR_NONE
- cache_print_lru [section]
Print out contents of cache memory.
"cache_print_summary"
FCVAR_NONE
- cache_print_summary [section]
Print out a summary contents of cache memory.
"callvote"
FCVAR_GAMEDLL FCVAR_PRINTABLEONLY
- Start a vote on an issue.
"cast_hull"
FCVAR_GAMEDLL FCVAR_CHEAT
- Tests hull collision detection
"cast_ray"
FCVAR_GAMEDLL FCVAR_CHEAT
- Tests collision detection
"ch_createairboat"
FCVAR_GAMEDLL FCVAR_CHEAT
- Spawn airboat in front of the player.
"ch_createjeep"
FCVAR_GAMEDLL FCVAR_CHEAT
- Spawn jeep in front of the player.
"changelevel"
FCVAR_DONTRECORD
- Change server to the specified map
"changelevel2"
FCVAR_DONTRECORD
- Transition to the specified map in single player
"chatwheel_ping"
FCVAR_GAMEDLL FCVAR_PRINTABLEONLY
- Creates a ping notification triggered by the chatwheel.
"cl_csm_server_status"
FCVAR_GAMEDLL
- Usage:
cl_csm_server_status
"cl_fullupdate"
FCVAR_CHEAT
- Forces the server to send a full update packet
"cl_precacheinfo"
FCVAR_NONE
- Show precache info (client).
"cl_showents"
FCVAR_CHEAT
- Dump entity list to console.
"cl_view"
FCVAR_CHEAT
- Set the view entity index.
"clear"
FCVAR_DONTRECORD
- Clear all console output.
"clear_anim_cache"
FCVAR_NONE
- Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
"clear_bombs"
FCVAR_GAMEDLL FCVAR_CHEAT
"clear_debug_overlays"
FCVAR_GAMEDLL
- clears debug overlays
"cmd"
FCVAR_NONE
- Forward command to server.
"cmd1"
FCVAR_NONE
- sets userinfo string for split screen player in slot 1
"cmd2"
FCVAR_NONE
- sets userinfo string for split screen player in slot 2
"cmd3"
FCVAR_NONE
- sets userinfo string for split screen player in slot 3
"cmd4"
FCVAR_NONE
- sets userinfo string for split screen player in slot 4
"collision_test"
FCVAR_GAMEDLL FCVAR_CHEAT
- Tests collision system
"colorcorrectionui"
FCVAR_CHEAT
- Show/hide the color correction tools UI.
"mp_disconnect_kills_bots" = "0"
FCVAR_GAMEDLL FCVAR_RELEASE
- When a bot disconnects, kill them first. Requires mp_disconnect_kills_players.
"mp_disconnect_kills_players" = "1"
FCVAR_GAMEDLL FCVAR_RELEASE
- When a player disconnects, kill them first (triggering item drops, stats, etc.)
"mp_display_kill_assists" = "1" min. 0.000000 max. 1.000000
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Whether to display and score player assists
"mp_dm_bonus_length_max" = "30"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Maximum time the bonus time will last (in seconds)
"mp_dm_bonus_length_min" = "30"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Minimum time the bonus time will last (in seconds)
"mp_dm_bonus_percent" = "50" min. 0.000000
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
"mp_dm_bonus_respawn" = "0"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly
"mp_dm_bonusweapon_dogtags" = "0"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Additional dogtags to drop when making a kill with the bonus weapon
"mp_dm_dogtag_score" = "0" min. 0.000000
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Points to award for picking up a dogtag in deathmatch.
"mp_dm_kill_base_score" = "10" min. 0.000000
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points.
"mp_dm_teammode" = "0"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- In deathmatch, enables team DM visuals & scoring (0: personal, 1: team mode, 2: use team contribution score)
"mp_dm_teammode_bonus_score" = "1"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Team deathmatch victory points to award for kill with bonus weapon
"mp_dm_teammode_dogtag_score" = "0"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Team deathmatch victory points to award for collecting enemy dogtags
"mp_dm_teammode_kill_score" = "1"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Team deathmatch victory points to award for enemy kill
"mp_dm_time_between_bonus_max" = "40"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
"mp_dm_time_between_bonus_min" = "30"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
"mp_do_warmup_offine" = "0" min. 0.000000 max. 1.000000
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Whether or not to do a warmup period at the start of a match in an offline (bot) match.
"mp_do_warmup_period" = "1" min. 0.000000 max. 1.000000
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Whether or not to do a warmup period at the start of a match.
"mp_dogtag_despawn_on_killer_death" = "1"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Whether dogtags should despawn when their killer dies
"mp_dogtag_despawn_time" = "120" min. 0.000000
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- How many seconds dogtags should stay around before despawning automatically (0 = infinite)
"mp_dogtag_pickup_rule" = "0"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = anyone)
"mp_dronegun_stop" = "0"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- if non-zero, stops AI on all droneguns.
"mp_drop_grenade_enable" = "1"
FCVAR_GAMEDLL FCVAR_RELEASE
- Allows players to drop grenades.
"mp_drop_knife_enable" = "0"
FCVAR_GAMEDLL FCVAR_RELEASE
- Allows players to drop knives.
"mp_economy_reset_rounds" = "0"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Reset all player money every N rounds (0 for never)
"mp_enableroundwaittime" = "1"
FCVAR_DEVELOPMENTONLY FCVAR_GAMEDLL FCVAR_REPLICATED
- Enable timers to wait between rounds.
"mp_endmatch_votenextleveltime" = "20"
FCVAR_GAMEDLL FCVAR_RELEASE
- If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
"mp_endmatch_votenextmap" = "1"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
"mp_endmatch_votenextmap_keepcurrent" = "1"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting options.
"mp_endmatch_votenextmap_wargames_modes" = "armsrace demolition flyingscoutsman retakes"
FCVAR_GAMEDLL FCVAR_RELEASE
- Modes available for endmatch voting during War Games. Separate names with spaces.
"mp_endmatch_votenextmap_wargames_nummaps" = "3"
FCVAR_GAMEDLL FCVAR_RELEASE
- Maximum number of maps to include in endmatch voting during War Games
"mp_endmatch_votenextmap_wargames_nummodes" = "1"
FCVAR_GAMEDLL FCVAR_RELEASE
- Maximum number of other War Games to include in endmatch voting during War Games
"mp_endwarmup_player_count" = "1" ( def. "0" )
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Number of players required to be connected to end warmup early. 0 to require maximum players for mode.
"mp_equipment_reset_rounds" = "0"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Reset all player equipment every N rounds (0 for never)
"mp_facefronttime" = "2"
FCVAR_DEVELOPMENTONLY FCVAR_GAMEDLL FCVAR_REPLICATED
- After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
"mp_falldamage" = "0"
FCVAR_DEVELOPMENTONLY FCVAR_GAMEDLL FCVAR_NOTIFY
"mp_feetyawrate" = "400"
FCVAR_DEVELOPMENTONLY FCVAR_GAMEDLL FCVAR_REPLICATED
- How many degrees per second that we can turn our feet or upper body.
"mp_flashlight" = "0"
FCVAR_DEVELOPMENTONLY FCVAR_GAMEDLL FCVAR_NOTIFY
"mp_flinch_punch_scale" = "3"
FCVAR_DEVELOPMENTONLY FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_CHEAT
- Scalar for first person view punch when getting hit.
"mp_footsteps" = "1"
FCVAR_DEVELOPMENTONLY FCVAR_GAMEDLL FCVAR_NOTIFY
"mp_footsteps_serverside" = "1"
FCVAR_GAMEDLL FCVAR_RELEASE
- Makes the server always play footstep sounds. Clients never calculate footstep sounds locally, instead relying on the server.
"mp_force_assign_teams" = "0" min. 0.000000 max. 1.000000
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Players don't get to choose what team they are on, it is auto assinged.
"mp_force_pick_time" = "15"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- The amount of time a player has on the team screen to make a selection before being auto-teamed
"mp_forcecamera" = "0" ( def. "1" )
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_fadetoblack).
"mp_forcerespawn" = "1"
FCVAR_DEVELOPMENTONLY FCVAR_GAMEDLL FCVAR_NOTIFY
"mp_fraglimit" = "0"
FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED FCVAR_RELEASE
- The number of kills at which the map ends
"mp_free_armor" = "2" ( def. "0" )
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Determines whether kevlar (1+) and/or helmet (2+) are given automatically.
"mp_freezetime" = "5" ( def. "6" ) min. 0.000000 max. 60.000000
FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED FCVAR_RELEASE
- how many seconds to keep players frozen when the round starts
"mp_friendlyfire" = "1" ( def. "0" )
FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED FCVAR_RELEASE
- Allows team members to injure other members of their team
"mp_ggprogressive_healthshot_killcount" = "3"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Grant healthshots in arms race after n kills
"mp_ggprogressive_random_weapon_kills_needed" = "2"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon
"mp_ggprogressive_round_restart_delay" = "15" ( def. "15.0" ) min. 0.000000 max. 90.000000
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Number of seconds to delay before restarting a round after a win in gungame progessive
"mp_ggprogressive_use_random_weapons" = "1"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- If set, selects random weapons from set categories for the progression order
Installation:
- Get and move "Dump All Cmds Cvars.smx" into plugins folder.
- Use server console, remote control rcon or sm_rcon to execute command: sm_dump_cmdscvars
- Go look files from ...addons/sourcemod/data [GitHub] Source file and compiled plugin
Credits:
Two other plugin creators, I can't find those any more. Those are still in here forum somewhere.
*edit
[L4D & L4D2] Cvar/Cmd list by disawar1 and Silvers
Your welcome.
I just "reinvent the wheel", I couldn't find those previous plugins any more so I made from scratch.
One thing I forgot to mention in first post is, you get list of cmds/cvars only from server side.
In client side, there are much more but you can't run addon in game, not at least easily.
could probley add some code that hides rcon passwords but if anyone actually uses rcon in 2020 might need to be made aware that rcon is in plain text with no encryption and by far not the best option when sm_rcon works just fine
what might also be nice is if it detected duplicate commands from seperate plugins write the dupes to a log file for admins to go in and examine the issue for themself
update
- now dump cvars and cmds in alphabetical order.
- File name include now is dump generate from SRCDS or Listen server
- Github output folder have new dump files (csgo, css, dods, hl2mp, tf2, l4d, l4d2, fof, nmrih)