PHP Code:
/*
================================================
Counter-Strike Weapons System Mod v1.4.3 [CSWS1]
================================================
2017
This source code falls under the GNU General Public License.
(https://www.gnu.org/licenses/gpl-3.0.en.html)
Additionally, you are allowed to modify, improve or build
upon the code but under NO circumstances are you allowed to
sell, trade, or receive any compensation for the source code
whatsoever and should freely share said code to anyone,
modified or otherwise.
Description:
============
The CSWS script is built upon the endeavor
of adding an extra weapon that behaves like
a real CS 1.6 weapon in every way while
providing optimum performance. If you want
to improve the code feel free to do so and
share it with everyone.
Credits:
========
Sneaky.amxx - original weapons code
dias - original weapons code
MeRcyLeZZ - price mechanic
Arkshine - HUD sprites replacement
HamletEagle - optimization
edon1337 - optimization
*/
#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#define DAMAGE 18
#define CLIP 64
#define BPAMMO 120
#define RATEOFIRE 0.98
#define RECOIL 1.5
#define RELOAD_TIME 2.4
#define RELOAD_POINT 1.4
#define WALKSPEED 240.0
#define PRICE 1400
#define BASEWPN_PRICE 1500
#define BOT_BUY_CHANCE 2
#define SHOOT_ANIM random_num(3, 5)
#define DRAW_ANIM 2
#define RELOAD_ANIM 1
#define INSPECT_ANIM 6
#define BODY_NUM 0
#define WEAPON_SECRETCODE 296154
// MACROS
#define Get_BitVar(%1,%2) (%1 & (1 << (%2 & 31)))
#define Set_BitVar(%1,%2) %1 |= (1 << (%2 & 31))
#define UnSet_BitVar(%1,%2) %1 &= ~(1 << (%2 & 31))
new const PLUGIN[] = "CS:GO PP-19 Bizon";
new const VERSION[] = "2.14.1";
new const CSWS_VER[] = "1.4.3";
new const DATE[] = "1 December 2017";
new const P_MODEL[] = "models/csgo_ports/bizon/p_bizon.mdl";
new const W_MODEL[] = "models/csgo_ports/bizon/w_bizon.mdl";
new const V_MODEL[] = "models/csgo_ports/bizon/v_bizon.mdl";
new const V_MODEL_ALT[] = "models/csgo_ports/bizon/alt/v_bizon.mdl";
new const CSW_NEWPN = CSW_MP5NAVY;
new const weapon_newpn[] = "weapon_mp5navy";
new const WEAPON_EVENT[] = "events/mp5n.sc";
new const BASE_W_MODEL[] = "models/w_mp5.mdl";
new const FIRE_SOUND[] = "weapons/csgo_ports/bizon/bizon-1.wav";
new const NEWPN_NAME[] = "weapon_bizon";
new const PRI_AMMO_ID = 10;
new const SLOT_ID = 0;
new const NUM_IN_SLOT = 7;
new const ITEM_FLAGS = 0;
new const newpn_shortname[] = "bizon";
new const basewpn_shortname[] = "mp5navy";
new const basewpn_buynames[][] = {"mp5", "smg"}
new const weapon_classnames[][] =
{
"weapon_ak47",
"weapon_m4a1",
"weapon_awp",
"weapon_mp5navy",
"weapon_ump45",
"weapon_galil",
"weapon_famas",
"weapon_sg552",
"weapon_aug",
"weapon_p90",
"weapon_mac10",
"weapon_tmp",
"weapon_scout",
"weapon_m3",
"weapon_xm1014",
"weapon_g3sg1",
"weapon_sg550",
"weapon_m249"
}
new const weapon_sprites[][] =
{
"sprites/weapon_bizon.txt",
"sprites/640csws01.spr",
"sprites/640csws01_s.spr"
}
new Float:g_idletime[] =
{
0.7, // 0 draw
2.6, // 1 reload
0.6, // 2 shoot
3.7 // 3 inspect
}
const m_pPlayer = 41;
const m_flNextPrimaryAttack = 46;
const m_flTimeWeaponIdle = 48;
const m_iClip = 51;
const m_fInReload = 54;
const m_flNextAttack = 83;
const m_pActiveItem = 373;
// Weapon bitsums
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|
(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|
(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90);
new g_hambot, g_has_weapon, g_weapon_event, g_buytime_expire, g_rebuy[32], g_restart_round;
new Float:g_recoil[33][3], g_clip[33], g_prev_weapon[33], shell_model, smoke_sprite;
new cvar_bot_allow_wpns, cvar_freezetime, cvar_buytime, cvar_decals, cvar_alteam;
new msg_Money, msg_BlinkAcct, msg_WeaponList;
new TASKID_BUYTIME = 100000;
public plugin_init()
{
register_plugin(PLUGIN, VERSION, "Sneaky.amxx, dias, MeRcyLeZZ, Arkshine, hellmonja");
register_event("TextMsg", "Game_Commencing", "a", "2=#Game_Commencing", "2=#Game_will_restart_in");
register_event("HLTV", "Event_New_Round", "a", "1=0", "2=0");
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1");
register_message(get_user_msgid("DeathMsg"), "Message_DeathMsg");
register_forward(FM_UpdateClientData, "Fw_UpdateClientData_Post", 1);
register_forward(FM_PlaybackEvent, "Fw_PlaybackEvent");
register_forward(FM_SetModel, "Fw_SetModel");
RegisterHam(Ham_Item_Deploy, weapon_newpn, "Fw_ItemDeployPost", 1);
RegisterHam(Ham_AddPlayerItem, "player", "Fw_AddItem");
RegisterHam(Ham_RemovePlayerItem, "player", "Fw_RemoveItem");
RegisterHam(Ham_TraceAttack, "worldspawn", "Fw_TraceAttack_World");
RegisterHam(Ham_TraceAttack, "func_breakable", "Fw_TraceAttack_World");
RegisterHam(Ham_TraceAttack, "func_wall", "Fw_TraceAttack_World");
RegisterHam(Ham_TraceAttack, "func_door", "Fw_TraceAttack_World");
RegisterHam(Ham_TraceAttack, "func_door_rotating", "Fw_TraceAttack_World");
RegisterHam(Ham_TraceAttack, "func_plat", "Fw_TraceAttack_World");
RegisterHam(Ham_TraceAttack, "func_rotating", "Fw_TraceAttack_World");
RegisterHam(Ham_TraceAttack, "player", "Fw_TraceAttack_Player");
RegisterHam(Ham_Weapon_PrimaryAttack, weapon_newpn, "Fw_Weapon_PrimaryAttack");
RegisterHam(Ham_Weapon_PrimaryAttack, weapon_newpn, "Fw_Weapon_PrimaryAttack_Post", 1);
RegisterHam(Ham_Item_AddToPlayer, weapon_newpn, "Fw_Item_AddToPlayer_Post", 1);
RegisterHam(Ham_Item_PostFrame, weapon_newpn, "Fw_Item_PostFrame");
RegisterHam(Ham_Weapon_Reload, weapon_newpn, "Fw_Weapon_Reload");
RegisterHam(Ham_Weapon_Reload, weapon_newpn, "Fw_Weapon_Reload_Post", 1);
RegisterHam(Ham_CS_Item_GetMaxSpeed, weapon_newpn, "Player_Weapon_Walkspeed");
RegisterHam(Ham_Killed, "player", "Fw_Player_Death");
msg_WeaponList = get_user_msgid("WeaponList");
msg_Money = get_user_msgid("Money");
msg_BlinkAcct = get_user_msgid("BlinkAcct");
new clcmd[24]; formatex(clcmd, 25, "say %s", newpn_shortname);
for(new i = 0; i < sizeof basewpn_buynames - 1; i++)
register_clcmd(basewpn_buynames[i], "ClientCommand_BuyBaseWpn");
register_clcmd(clcmd, "Get_Weapon");
register_clcmd(NEWPN_NAME, "ClientCommand_SelectWeapon");
register_clcmd("inspect", "Inspect_Weapon");
register_concmd("inspect", "Inspect_Weapon");
register_concmd("repurchase", "ClientCommand_RePurchase");
register_concmd(newpn_shortname, "Get_Weapon");
register_concmd("ver_bizon", "Code_Version");
//CVARS
cvar_freezetime = get_cvar_pointer("mp_freezetime");
cvar_buytime = get_cvar_pointer("mp_buytime");
cvar_bot_allow_wpns = get_cvar_pointer("bot_allow_sub_machine_guns");
cvar_alteam = register_cvar("armsw_team", "1");
cvar_decals = register_cvar("csws_decals", "0");
}
public plugin_precache()
{
for(new i = 1; i < sizeof weapon_sprites; i++)
precache_generic(weapon_sprites[i]);
precache_model(P_MODEL);
precache_model(W_MODEL);
precache_model(V_MODEL);
precache_model(V_MODEL_ALT);
precache_sound(FIRE_SOUND);
smoke_sprite = engfunc(EngFunc_PrecacheModel, "sprites/gunsmoke.spr");
shell_model = engfunc(EngFunc_PrecacheModel, "models/rshell.mdl")
register_forward(FM_PrecacheEvent, "Fw_PrecacheEvent_Post", 1);
}
public Code_Version(id)
{
console_print(id, "==============================");
console_print(id, "%s v%s", PLUGIN, VERSION);
console_print(id, "Counter-Strike Weapons System v%s", CSWS_VER);
console_print(id, "%s", DATE);
console_print(id, "==============================");
}
public Fw_PrecacheEvent_Post(type, const name[])
{
if(equal(WEAPON_EVENT, name))
g_weapon_event = get_orig_retval();
}
public client_putinserver(id)
{
if(!g_hambot && is_user_bot(id))
{
g_hambot = 1
set_task(0.1, "Do_RegisterHam", id)
}
}
public Do_RegisterHam(id)
{
RegisterHamFromEntity(Ham_TraceAttack, id, "Fw_TraceAttack_Player");
RegisterHamFromEntity(Ham_AddPlayerItem, id, "Fw_AddItem", 1);
RegisterHamFromEntity(Ham_RemovePlayerItem, id, "Fw_RemoveItem", 1);
RegisterHamFromEntity(Ham_Killed, id, "Fw_Player_Death");
}
public Game_Commencing()
{
g_restart_round = 1;
}
public Event_New_Round()
{
new freezetime = get_pcvar_num(cvar_freezetime);
new buytime = floatround((get_pcvar_float(cvar_buytime) * 60));
new Float:t;
g_buytime_expire = 0;
if(g_restart_round)
{
Remove_Weapon(0, 1);
g_restart_round = 0;
}
remove_task(TASKID_BUYTIME);
if(get_pcvar_num(cvar_bot_allow_wpns) && g_buytime_expire == 0)
set_task(1.5, "Bot_Weapon");
if(buytime > freezetime)
t = float(buytime);
else
t = float(buytime+freezetime);
set_task(t, "Buytime_Expired", TASKID_BUYTIME);
}
public Buytime_Expired()
{
g_buytime_expire = 1;
}
public Bot_Weapon()
{
new players[32], pnum, wpn_id;
get_players(players, pnum, "ad");
for(new i = 0; i < pnum; i++)
if(random_num(1,100) <= BOT_BUY_CHANCE && get_user_armor(players[i]) != 99 && !is_weapon_slot_empty(players[i], 1, wpn_id) && !Get_BitVar(g_has_weapon, players[i]))
{
Get_Weapon(players[i]);
cs_set_user_armor(players[i], 99, CS_ARMOR_VESTHELM);
}
}
public ClientCommand_BuyBaseWpn(id)
{
if(purchase_check(id, BASEWPN_PRICE) && Get_BitVar(g_has_weapon, id))
{
drop_weapons(id);
UnSet_BitVar(g_has_weapon,id);
g_rebuy[id] = 0;
}
}
public ClientCommand_RePurchase(id)
{
if(g_rebuy[id] == 1 && !Get_BitVar(g_has_weapon, id))
Get_Weapon(id);
if(is_plugin_loaded("Weapon Price Editor", false) <= 0)
client_cmd(id, "rebuy");
}
public Get_Weapon(id)
{
if(!is_user_alive(id) || !is_user_connected(id))
return
// Player tries to buy the same gun
if(Get_BitVar(g_has_weapon, id))
{
client_print(id, print_center, "#Cstrike_Already_Own_Weapon");
return
}
if(purchase_check(id, PRICE))
{
if(cs_get_user_shield(id))
{
engclient_cmd(id, "slot1");
engclient_cmd(id, "drop");
}
else
drop_weapons(id);
Set_BitVar(g_has_weapon, id);
g_rebuy[id] = 1;
new weapon = give_item(id, weapon_newpn);
// Set Ammo
cs_set_weapon_ammo(weapon, CLIP);
cs_set_user_bpammo(id, CSW_NEWPN, BPAMMO);
// Calculate new money amount
static newmoney;
newmoney = cs_get_user_money(id) - PRICE;
// Update money offset
cs_set_user_money(id, newmoney);
// Update money on HUD
message_begin(MSG_ONE, msg_Money, _, id);
write_long(newmoney); // amount
write_byte(1); // flash
message_end();
}
}
public ClientCommand_SelectWeapon(id)
{
engclient_cmd(id, weapon_newpn);
return PLUGIN_HANDLED
}
public Event_CurWeapon(id)
{
if(!is_user_alive(id))
return
static CSW_ID; CSW_ID = read_data(2);
static weapon; weapon= find_ent_by_owner(-1, weapon_newpn, id);
if((CSW_ID == CSW_NEWPN && g_prev_weapon[id] == CSW_NEWPN) && Get_BitVar(g_has_weapon, id))
{
if(!pev_valid(weapon))
{
g_prev_weapon[id] = get_user_weapon(id)
return
}
set_pdata_float(weapon, m_flNextPrimaryAttack, get_pdata_float(weapon, m_flNextPrimaryAttack, 4) * RATEOFIRE, 4)
}
else if((CSW_ID != CSW_NEWPN && g_prev_weapon[id] == CSW_NEWPN) && Get_BitVar(g_has_weapon, id))
draw_new_weapon(id, get_user_weapon(id));
g_prev_weapon[id] = get_user_weapon(id);
}
public Fw_ItemDeployPost(weapon)
{
static id;
id = get_pdata_cbase(weapon, m_pPlayer, 4);
if(!is_user_alive(id))
return
if(Get_BitVar(g_has_weapon, id))
arm_switch(id);
}
public Fw_AddItem(id, weapon)
{
static classname[24];
pev(weapon, pev_classname, classname, charsmax(classname));
if(!Get_BitVar(g_has_weapon,id) && g_rebuy[id] == 1)
{
for(new i = 0; i < sizeof weapon_classnames; i++)
if(equali(classname, weapon_classnames[i]))
{
g_rebuy[id] = 0;
return
}
}
else if(equali(classname, weapon_newpn) && Get_BitVar(g_has_weapon,id))
g_rebuy[id] = 1;
}
public Fw_RemoveItem(id)
{
set_task(0.01, "Fw_AddItem", id);
}
public Fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(!is_user_alive(id))
return FMRES_IGNORED
if(get_user_weapon(id) == CSW_NEWPN && Get_BitVar(g_has_weapon, id))
set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
return FMRES_HANDLED
}
public Fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if (!is_user_connected(invoker))
return FMRES_IGNORED
if(get_user_weapon(invoker) != CSW_NEWPN || !Get_BitVar(g_has_weapon, invoker))
return FMRES_IGNORED
if(eventid != g_weapon_event)
return FMRES_IGNORED
engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2);
set_weapon_anim(invoker, SHOOT_ANIM);
emit_sound(invoker, CHAN_WEAPON, FIRE_SOUND, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
make_shell(invoker);
return FMRES_SUPERCEDE
}
public Fw_SetModel(wpn_ent, model[])
{
if(!pev_valid(wpn_ent))
return FMRES_IGNORED
static classname[32];
pev(wpn_ent, pev_classname, classname, sizeof classname);
if(!equal(classname, "weaponbox"))
return FMRES_IGNORED
static id;
id= pev(wpn_ent, pev_owner);
if(equal(model, BASE_W_MODEL))
{
static weapon;
weapon = find_ent_by_owner(-1, weapon_newpn, wpn_ent);
if(!pev_valid(weapon))
return FMRES_IGNORED;
if(Get_BitVar(g_has_weapon, id))
{
UnSet_BitVar(g_has_weapon,id)
set_pev(weapon, pev_impulse, WEAPON_SECRETCODE)
engfunc(EngFunc_SetModel, wpn_ent, W_MODEL)
set_pev(wpn_ent, pev_body, BODY_NUM)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED;
}
public Fw_TraceAttack_World(victim, attacker, Float:damage, Float:direction[3], prt, damage_bits)
{
if(!is_user_connected(attacker))
return HAM_IGNORED
if(get_user_weapon(attacker) != CSW_NEWPN || !Get_BitVar(g_has_weapon, attacker))
return HAM_IGNORED
static Float:origin[3], Float:vecPlane[3];
get_tr2(prt, TR_vecEndPos, origin);
get_tr2(prt, TR_vecPlaneNormal, vecPlane);
make_bullet_hole(victim, attacker, origin);
make_bullet_smoke(attacker, prt);
SetHamParamFloat(3, float(DAMAGE));
return HAM_IGNORED
}
public Fw_TraceAttack_Player(victim, attacker, Float:damage, Float:direction[3], ptr, damage_bits)
{
if(!is_user_connected(attacker))
return HAM_IGNORED
if(get_user_weapon(attacker) != CSW_NEWPN || !Get_BitVar(g_has_weapon, attacker))
return HAM_IGNORED
SetHamParamFloat(3, float(DAMAGE))
return HAM_IGNORED
}
public Fw_Weapon_PrimaryAttack(weapon)
{
static id;
id = pev(weapon, pev_owner);
pev(id, pev_punchangle, g_recoil[id]);
return HAM_IGNORED
}
public Fw_Weapon_PrimaryAttack_Post(weapon)
{
static id;
id = pev(weapon, pev_owner);
if(Get_BitVar(g_has_weapon, id))
{
static Float:Push[3]
pev(id, pev_punchangle, Push);
xs_vec_sub(Push, g_recoil[id], Push);
xs_vec_mul_scalar(Push, RECOIL, Push);
xs_vec_add(Push, g_recoil[id], Push);
set_pev(id, pev_punchangle, Push);
set_pdata_float(weapon, m_flTimeWeaponIdle, g_idletime[2], 4);
}
}
public Fw_Item_AddToPlayer_Post(weapon, id)
{
if(!pev_valid(weapon))
return HAM_IGNORED
if(pev(weapon, pev_impulse) == WEAPON_SECRETCODE)
{
Set_BitVar(g_has_weapon, id);
set_pev(weapon, pev_impulse, 0);
g_rebuy[id] = 1;
}
if(Get_BitVar(g_has_weapon,id))
{
message_begin(MSG_ONE, msg_WeaponList, .player = id);
write_string(NEWPN_NAME); // WeaponName
write_byte(PRI_AMMO_ID); // PrimaryAmmoID
write_byte(BPAMMO); // PrimaryAmmoMaxAmount
write_byte(-1); // SecondaryAmmoID
write_byte(-1); // SecondaryAmmoMaxAmount
write_byte(SLOT_ID); // SlotID (0...N)
write_byte(NUM_IN_SLOT); // NumberInSlot (1...N)
write_byte(CSW_NEWPN); // WeaponID
write_byte(ITEM_FLAGS); // Flags
message_end();
} else {
message_begin(MSG_ONE, msg_WeaponList, .player = id);
write_string(weapon_newpn); // WeaponName
write_byte(PRI_AMMO_ID); // PrimaryAmmoID
write_byte(BPAMMO); // PrimaryAmmoMaxAmount
write_byte(-1); // SecondaryAmmoID
write_byte(-1); // SecondaryAmmoMaxAmount
write_byte(SLOT_ID); // SlotID (0...N)
write_byte(NUM_IN_SLOT); // NumberInSlot (1...N)
write_byte(CSW_NEWPN); // WeaponID
write_byte(ITEM_FLAGS); // Flags
message_end();
}
return HAM_HANDLED
}
public Fw_Item_PostFrame(weapon)
{
if(!pev_valid(weapon))
return HAM_IGNORED
static id
id = pev(weapon, pev_owner)
if(is_user_alive(id) && Get_BitVar(g_has_weapon, id))
{
static Float:flNextAttack; flNextAttack = get_pdata_float(id, m_flNextAttack, 5);
static bpammo; bpammo = cs_get_user_bpammo(id, CSW_NEWPN);
static i_clip; i_clip = get_pdata_int(weapon, m_iClip, 4);
static fInReload; fInReload = get_pdata_int(weapon, m_fInReload, 4);
if(fInReload && flNextAttack <= 0.0)
{
static temp1; temp1 = min(CLIP - i_clip, bpammo);
set_pdata_int(weapon, m_iClip, i_clip + temp1, 4);
cs_set_user_bpammo(id, CSW_NEWPN, bpammo - temp1);
set_pdata_int(weapon, m_fInReload, 0, 4);
fInReload = 0;
set_pdata_float(weapon, m_flNextPrimaryAttack, RELOAD_TIME - RELOAD_POINT, 4);
}
}
return HAM_IGNORED
}
public Fw_Weapon_Reload(weapon)
{
static id; id = pev(weapon, pev_owner);
if(!is_user_alive(id))
return HAM_IGNORED
if(!Get_BitVar(g_has_weapon, id))
return HAM_IGNORED
g_clip[id] = -1;
static bpammo; bpammo = cs_get_user_bpammo(id, CSW_NEWPN);
static i_clip; i_clip = get_pdata_int(weapon, m_iClip, 4);
if(bpammo <= 0)
return HAM_SUPERCEDE
if(i_clip >= CLIP)
return HAM_SUPERCEDE
g_clip[id] = i_clip;
return HAM_HANDLED
}
public Fw_Weapon_Reload_Post(weapon)
{
static id;
id = pev(weapon, pev_owner);
if(!is_user_alive(id))
return HAM_IGNORED
if(!Get_BitVar(g_has_weapon, id))
return HAM_IGNORED
if (g_clip[id] == -1)
return HAM_IGNORED
set_pdata_int(weapon, m_iClip, g_clip[id], 4);
set_pdata_int(weapon, m_fInReload, 1, 4);
set_weapon_anim(id, RELOAD_ANIM);
set_pdata_float(id, m_flNextAttack, RELOAD_POINT, 5);
return HAM_HANDLED
}
public Fw_Player_Death(id)
{
if(!is_user_connected(id))
return HAM_IGNORED
if(Get_BitVar(g_has_weapon, id))
{
set_task(0.1, "Remove_Weapon", id);
g_rebuy[id] = 1;
}
return HAM_HANDLED
}
public Message_DeathMsg(msg_id, msg_dest, id)
{
static attacker, weapon[33];
attacker = get_msg_arg_int(1);
get_msg_arg_string(4, weapon, charsmax(weapon))
if(!is_user_connected(attacker))
return PLUGIN_CONTINUE
if(equal(weapon, basewpn_shortname) && Get_BitVar(g_has_weapon, attacker))
set_msg_arg_string(4, newpn_shortname);
return PLUGIN_CONTINUE
}
public Player_Weapon_Walkspeed(weapon)
{
new id = get_pdata_cbase(weapon, m_pPlayer, 4);
if(!is_user_alive(id))
return HAM_IGNORED
if(Get_BitVar(g_has_weapon,id))
SetHamReturnFloat(WALKSPEED);
else
return HAM_IGNORED
return HAM_SUPERCEDE
}
public Inspect_Weapon(id)
{
if(!is_user_alive(id))
return
if(!Get_BitVar(g_has_weapon, id))
return
if(get_user_weapon(id) != CSW_NEWPN)
return
static weapon; weapon = get_pdata_cbase(id, m_pActiveItem);
new current_anim = pev(get_pdata_cbase(weapon, m_pPlayer, 4), pev_weaponanim);
if(!current_anim)
set_weapon_anim(id, INSPECT_ANIM);
}
public Remove_Weapon(id, all)
{
switch(all)
{
case 1:
{
new players[32], pnum;
get_players(players, pnum, "a");
for(new i = 0; i <= pnum; i++)
UnSet_BitVar(g_has_weapon, players[i]);
}
default:
UnSet_BitVar(g_has_weapon, id);
}
}
bool:purchase_check(id, cost)
{
if (!cs_get_user_buyzone(id))
return false
// Check for buy time
if(g_buytime_expire)
{
client_print(id, print_center, "%d seconds have passed.^n You can't buy anything now!",floatround(get_cvar_float("mp_buytime") * 60));
return false
}
// Check if player has enough money
if (cs_get_user_money(id) < cost)
{
client_print(id, print_center, "#Cstrike_TitlesTXT_Not_Enough_Money");
// Blink money
message_begin(MSG_ONE_UNRELIABLE, msg_BlinkAcct, _, id);
write_byte(2); // times
message_end();
return false
}
return true
}
draw_new_weapon(id, CSW_ID)
{
static weapon;
weapon = find_ent_by_owner(-1, weapon_newpn, id);
if(CSW_ID == CSW_NEWPN)
{
if(pev_valid(weapon) && Get_BitVar(g_has_weapon, id))
{
set_pev(weapon, pev_effects, pev(weapon, pev_effects) &~ EF_NODRAW);
engfunc(EngFunc_SetModel, weapon, P_MODEL);
set_pev(weapon, pev_body, BODY_NUM);
}
}
else
if(pev_valid(weapon))
set_pev(weapon, pev_effects, pev(weapon, pev_effects) | EF_NODRAW);
}
make_bullet_smoke(id, TrResult)
{
static Float:vecSrc[3], Float:vecEnd[3], TE_FLAG;
get_weapon_attachment(id, vecSrc);
global_get(glb_v_forward, vecEnd);
xs_vec_mul_scalar(vecEnd, 8192.0, vecEnd);
xs_vec_add(vecSrc, vecEnd, vecEnd);
get_tr2(TrResult, TR_vecEndPos, vecSrc);
get_tr2(TrResult, TR_vecPlaneNormal, vecEnd);
xs_vec_mul_scalar(vecEnd, 2.5, vecEnd);
xs_vec_add(vecSrc, vecEnd, vecEnd);
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS;
TE_FLAG |= TE_EXPLFLAG_NOSOUND;
TE_FLAG |= TE_EXPLFLAG_NOPARTICLES;
engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0);
write_byte(TE_EXPLOSION);
engfunc(EngFunc_WriteCoord, vecEnd[0]);
engfunc(EngFunc_WriteCoord, vecEnd[1]);
engfunc(EngFunc_WriteCoord, vecEnd[2] - 10.0);
write_short(smoke_sprite);
write_byte(5);
write_byte(50);
write_byte(TE_FLAG);
message_end();
}
make_bullet_hole(victim, attacker, Float:origin[3])
{
static decal;
if(!get_pcvar_num(cvar_decals))
decal = random_num(41, 43);
else
decal = random_num(52, 55);
if(victim)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
engfunc(EngFunc_WriteCoord, origin[0])
engfunc(EngFunc_WriteCoord, origin[1])
engfunc(EngFunc_WriteCoord, origin[2])
write_byte(decal)
write_short(victim)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
engfunc(EngFunc_WriteCoord, origin[0])
engfunc(EngFunc_WriteCoord, origin[1])
engfunc(EngFunc_WriteCoord, origin[2])
write_byte(decal)
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
engfunc(EngFunc_WriteCoord, origin[0])
engfunc(EngFunc_WriteCoord, origin[1])
engfunc(EngFunc_WriteCoord, origin[2])
write_short(attacker)
write_byte(decal)
message_end()
}
make_shell(id)
{
static Float:player_origin[3], Float:origin[3], Float:origin2[3], Float:gunorigin[3], Float:oldangles[3], Float:v_forward[3], Float:v_forward2[3], Float:v_up[3], Float:v_up2[3], Float:v_right[3], Float:v_right2[3], Float:viewoffsets[3];
pev(id,pev_v_angle, oldangles); pev(id,pev_origin,player_origin); pev(id, pev_view_ofs, viewoffsets);
engfunc(EngFunc_MakeVectors, oldangles)
global_get(glb_v_forward, v_forward); global_get(glb_v_up, v_up); global_get(glb_v_right, v_right);
global_get(glb_v_forward, v_forward2); global_get(glb_v_up, v_up2); global_get(glb_v_right, v_right2);
xs_vec_add(player_origin, viewoffsets, gunorigin);
xs_vec_mul_scalar(v_forward, 10.3, v_forward); xs_vec_mul_scalar(v_right, 2.9, v_right);
xs_vec_mul_scalar(v_up, -3.7, v_up);
xs_vec_mul_scalar(v_forward2, 10.0, v_forward2); xs_vec_mul_scalar(v_right2, 3.0, v_right2);
xs_vec_mul_scalar(v_up2, -4.0, v_up2);
xs_vec_add(gunorigin, v_forward, origin);
xs_vec_add(gunorigin, v_forward2, origin2);
xs_vec_add(origin, v_right, origin);
xs_vec_add(origin2, v_right2, origin2);
xs_vec_add(origin, v_up, origin);
xs_vec_add(origin2, v_up2, origin2);
static Float:velocity[3]
get_speed_vector(origin2, origin, random_float(140.0, 160.0), velocity)
static angle; angle = random_num(0, 360)
message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, id)
write_byte(TE_MODEL)
engfunc(EngFunc_WriteCoord, origin[0])
engfunc(EngFunc_WriteCoord,origin[1])
engfunc(EngFunc_WriteCoord,origin[2])
engfunc(EngFunc_WriteCoord,velocity[0])
engfunc(EngFunc_WriteCoord,velocity[1])
engfunc(EngFunc_WriteCoord,velocity[2])
write_angle(angle)
write_short(shell_model)
write_byte(1)
write_byte(20)
message_end()
}
get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
return 1;
}
get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
{
static Float:vfEnd[3], viEnd[3] ;
get_user_origin(id, viEnd, 3);
IVecFVec(viEnd, vfEnd);
static Float:fOrigin[3], Float:fAngle[3];
pev(id, pev_origin, fOrigin);
pev(id, pev_view_ofs, fAngle);
xs_vec_add(fOrigin, fAngle, fOrigin);
static Float:fAttack[3];
xs_vec_sub(vfEnd, fOrigin, fAttack);
xs_vec_sub(vfEnd, fOrigin, fAttack);
static Float:fRate;
fRate = fDis / vector_length(fAttack);
xs_vec_mul_scalar(fAttack, fRate, fAttack);
xs_vec_add(fOrigin, fAttack, output);
}
set_weapon_anim(id, anim)
{
if(!is_user_alive(id))
return
set_pev(id, pev_weaponanim, anim);
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id);
write_byte(anim);
write_byte(pev(id, pev_body));
message_end();
static weapon;
weapon = find_ent_by_owner(-1, weapon_newpn, id);
new Float:idle;
switch(anim)
{
case DRAW_ANIM: idle = g_idletime[0];
case RELOAD_ANIM: idle = g_idletime[1];
case INSPECT_ANIM: idle = g_idletime[3];
}
set_pdata_float(weapon, m_flTimeWeaponIdle, idle, 4);
}
// Drop primary/secondary weapons
drop_weapons(id)
{
// Get user weapons
static weapons[32], num, i, wpn_id;
num = 0; // reset passed weapons count (bugfix)
get_user_weapons(id, weapons, num);
// Loop through them and drop primaries or secondaries
for (i = 0; i < num; i++)
{
// Prevent re-indexing the array
wpn_id = weapons[i];
if(1<<wpn_id & PRIMARY_WEAPONS_BIT_SUM)
{
// Get weapon entity
static wname[32];
get_weaponname(wpn_id, wname, charsmax(wname));
// Player drops the weapon
engclient_cmd(id, "drop", wname);
}
}
}
arm_switch(id)
{
if(get_user_team(id) == get_pcvar_num(cvar_alteam))
set_pev(id, pev_viewmodel2, V_MODEL_ALT);
else
set_pev(id, pev_viewmodel2, V_MODEL);
set_pev(id, pev_weaponmodel2, P_MODEL)
set_weapon_anim(id, DRAW_ANIM)
draw_new_weapon(id, CSW_NEWPN)
}
is_weapon_slot_empty( id , iSlot , &iEntity )
{
if ( !( 1 <= iSlot <= 5 ) )
return 0;
iEntity = 0;
const m_rgpPlayerItems_Slot0 = 367;
const m_iId = 43;
const EXTRAOFFSET_WEAPONS = 4;
iEntity = get_pdata_cbase( id , m_rgpPlayerItems_Slot0 + iSlot , EXTRAOFFSET_WEAPONS );
return ( iEntity > 0 ) ? get_pdata_int( iEntity , m_iId , EXTRAOFFSET_WEAPONS ) : 0;
}