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Free wallhang + team switch


  
 
 
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ScarFaceGaming
Junior Member
Join Date: Feb 2020
Old 02-03-2020 , 13:35   WallHang
Reply With Quote #5

Hello dear community I would like to create a Furien mod server which I have so far, only the pluggin is not working properly wallhang.amxx
I would like this to be free for both teams, and if I hang on a wall and the round starts again, I will stay right there, please help me, it would be really nice


PHP Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <hamsandwich>


#define VERSION "0.0.2"

#define XTRA_OFS_PLAYER            5
#define m_Activity                73
#define m_IdealActivity            74
#define m_flNextAttack            83
#define m_afButtonPressed        246

#define FIRST_PLAYER_ID    1
#define MAX_PLAYERS        32

#define PLAYER_JUMP        6

#define ACT_HOP 7

//#define FBitSet(%1,%2)        (%1 & %2)

new g_iMaxPlayers
#define IsPlayer(%1)    ( FIRST_PLAYER_ID <= %1 <= g_iMaxPlayers )

#define IsHidden(%1)    IsPlayer(%1)

#define KNIFE_DRAW            3

new g_bHasWallHang
#define SetUserWallHang(%1)        g_bHasWallHang |=    1<<(%1&31)
#define RemoveUserWallHang(%1)    g_bHasWallHang &=    ~(1<<(%1&31))
#define HasUserWallHang(%1)        g_bHasWallHang &    1<<(%1&31)

new g_bHanged
#define SetUserHanged(%1)    g_bHanged |=    1<<(%1&31)
#define RemoveUserHanged(%1)    g_bHanged &=    ~(1<<(%1&31))
#define IsUserHanged(%1)        g_bHanged &    1<<(%1&31)

new Float:g_fVecMins[MAX_PLAYERS+1][3]
new 
Float:g_fVecMaxs[MAX_PLAYERS+1][3]
new 
Float:g_fVecOrigin[MAX_PLAYERS+1][3]


new 
bool:g_bRoundEnd

public plugin_init()
{
    
register_plugin("Furien WallHang"VERSION"ConnorMcLeod")


    
RegisterHam(Ham_Player_Jump"player""Player_Jump")
    
RegisterHam(Ham_Touch"func_wall""World_Touch")
    
RegisterHam(Ham_Touch"func_breakable""World_Touch")
    
RegisterHam(Ham_Touch"worldspawn""World_Touch")

    
g_iMaxPlayers get_maxplayers()    

    
register_event("HLTV""Event_HLTV_New_Round""a""1=0""2=0")
    
}

public 
Event_HLTV_New_Round()
{
    
g_bRoundEnd false
}

public 
Logevent_Round_End()
{
    
g_bRoundEnd true
    g_bHanged 
0
}

public 
client_putinserverid )
{

    
SetUserWallHangid )

}


public 
furien_round_restart()
{
    
g_bHanged 0
}


public 
Player_Jump(id)
{
    if(    
g_bRoundEnd
    
||    ~HasUserWallHang(id)
    ||    ~
IsUserHanged(id)
    ||    !
is_user_alive(id)    )
    {
        return 
HAM_IGNORED
    
}

    if( (
pev(idpev_flags) & FL_WATERJUMP) || pev(idpev_waterlevel) >= )
    {
        return 
HAM_IGNORED
    
}

    static 
afButtonPressed afButtonPressed get_pdata_int(idm_afButtonPressed)

    if( ~
afButtonPressed IN_JUMP )
    {
        return 
HAM_IGNORED
    
}

    
RemoveUserHanged(id)

    new 
Float:fVecVelocity[3]

    
velocity_by_aim(id600fVecVelocity)
    
set_pev(idpev_velocityfVecVelocity)

    
set_pdata_int(idm_ActivityACT_HOP)
    
set_pdata_int(idm_IdealActivityACT_HOP)
    
set_pev(idpev_gaitsequencePLAYER_JUMP)
    
set_pev(idpev_frame0.0)
    
set_pdata_int(idm_afButtonPressedafButtonPressed & ~IN_JUMP)

    return 
HAM_SUPERCEDE
}


public 
client_PostThink(id)
{
    if( 
HasUserWallHang(id) && IsUserHanged(id) )
    {
        
engfunc(EngFunc_SetSizeidg_fVecMinsid ], g_fVecMaxsid ])
        
engfunc(EngFunc_SetOriginidg_fVecOriginid ])
        
set_pev(idpev_velocity0)
        
set_pdata_float(idm_flNextAttack1.0XTRA_OFS_PLAYER)
    }
}

public 
World_Touch(iEntid)
{
    if(    !
g_bRoundEnd
    
&&    IsPlayer(id)
    &&    
HasUserWallHang(id)
    &&    ~
IsUserHanged(id)
    &&    
is_user_alive(id)
    &&    
pev(idpev_button) & IN_USE
    
&&    ~pev(idpev_flags) & FL_ONGROUND    )
    {
        
SetUserHanged(id)
        
pev(idpev_minsg_fVecMins[id])
        
pev(idpev_maxsg_fVecMaxs[id])
        
pev(idpev_origing_fVecOrigin[id])
    }

pls Help me
ScarFaceGaming is offline
 



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