Raised This Month: $ Target: $400
 0% 

[TUT] SourcePawn Scripting - Tips, Basics to Advanced


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 01-29-2020 , 10:03   Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
Reply With Quote #11

For 'Entity' section:

Useful commands:
- report_entities - calculate identical entity classes on the map and report in server console, useful for debug too.
- cl_showents - report list of entities and its endeces (require sm_cvar sv_cheats 1)


// TODO:

Explain difference between:
- delete, CloseHande, methodmap.Close()
- IsValidEdict(), IsValidEntity()
- Prop_Send, Prop_Data and value limits for them (signed, unsigned)

Explain most common entity use stuff:
- move type and link to enum
- collion group, what is it and link to enum: https://developer.valvesoftware.com/...llision_groups
- ChangeEdictState use cases
- difference between client character, model, and class
- at least mention about "Navigation mode" that it is even exist.

> Really Soooorry about overloading you. Just a possible plan to improve the article. Not request.
Perhaps, something is more suitable for separate topic.


Skip it. Already included in 1st post:
Spoiler


To Marttt:
Spoiler
__________________
Expert of CMD/VBS/VB6. Malware analyst. L4D fun (Bloody Witch & FreeZone)
[My plugins] [My tools] [GitHub] [Articles] [HiJackThis+] [Donate]

Last edited by Dragokas; 03-29-2020 at 09:48.
Dragokas is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 22:11.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode