Originally Posted by JLmelenchon
Wow awesome thank you, will need to test that in depth to see if it does not cause bugs.
I don't see how it could cause bugs. Simply detects when shoved, on next think sets velocity back to previous because for that 1 frame the game sets to 0,0,0.
Originally Posted by TrueSurvivor
I haven't tested this extensively, but as we're talking about a class that can't be shoved no matter what.
Wouldn't a cleaner (and safer) method be to block OnEntityShoved (TerrorWeapon::OnHit) regarding Chargers (and possibly Tanks)?
Why make it more complicated than it has to be?
Keep the bacon, that stuff is disgusting.