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COD: HitMarkers v1.7 [Updated April 29th 2021]


  
 
 
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Napoleon_be
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Join Date: Jul 2011
Location: Belgium
Old 01-21-2020 , 16:59   Re: COD: HitMarkers [First release: 16/01/2020]
Reply With Quote #11

Quote:
Originally Posted by DJEarthQuake View Post
1 script again nice. It looks a lot cleaner. How many times do you predict admins to change the cvars per map?
I don't think about that, i think about the efficiency of the plugin. cvars changing immediatly are way more efficient.

Quote:
Originally Posted by DJEarthQuake View Post
What is wrong with CSW_ALL_SNIPERRIFLES or Inflictor? gWeaponList is already defined with CSW_ALL_SNIPERRIFLES in cstrike_const.inc.
What Ocixcrom said.

Quote:
Originally Posted by DJEarthQuake View Post
Starting the color wheel at 10 instead of 0? It does not cause transparency. That's what alpha does. RGB all zeros is black.
Also what ocixcrom said. I've mentioned this earlier when all 3 colorcodes are 0, the hudmessage will be transparent and unable to be seen.

Quote:
Originally Posted by DJEarthQuake View Post
Also I donated a matrices so if you want a 'spinner' for counter-strike it is there instead of this overly basic set of symbols that I only use on mods that cannot support real symbols like Counter-Strike.

I tested it last night. These are symbols off my weather plugin that were there for future use. Thank you again for sharing your X script as this was so much more fun than checking the weather!!
I won't be using those symbols, my only purpose was showing an x and this plugin has transformed in something bigger than that already. Thanks for the feedback though
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Last edited by Napoleon_be; 01-21-2020 at 17:04.
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