Quote:
Originally Posted by DJEarthQuake
1 script again nice. It looks a lot cleaner. How many times do you predict admins to change the cvars per map?
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I don't think about that, i think about the efficiency of the plugin. cvars changing immediatly are way more efficient.
Quote:
Originally Posted by DJEarthQuake
What is wrong with CSW_ALL_SNIPERRIFLES or Inflictor? gWeaponList is already defined with CSW_ALL_SNIPERRIFLES in cstrike_const.inc.
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What Ocixcrom said.
Quote:
Originally Posted by DJEarthQuake
Starting the color wheel at 10 instead of 0? It does not cause transparency. That's what alpha does. RGB all zeros is black.
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Also what ocixcrom said. I've mentioned this earlier when all 3 colorcodes are 0, the hudmessage will be transparent and unable to be seen.
Quote:
Originally Posted by DJEarthQuake
Also I donated a matrices so if you want a 'spinner' for counter-strike it is there instead of this overly basic set of symbols that I only use on mods that cannot support real symbols like Counter-Strike.
I tested it last night. These are symbols off my weather plugin that were there for future use. Thank you again for sharing your X script as this was so much more fun than checking the weather!!
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I won't be using those symbols, my only purpose was showing an x and this plugin has transformed in something bigger than that already. Thanks for the feedback though
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