Get your coordinates by using "get_user_origin" and set the same coordinates for the targeted player by using "set_user_origin".
If you have Semiclip, this will work fine, if not, you would need to modify the origin a bit by adding around +10 to one of the axes to avoid both players getting stuck.
You can also get the position where you're aiming with the same function (check the API documentation) and teleport the user there instead.