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Playing Player Model's Sequence


  
 
 
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allame61
Member
Join Date: Feb 2017
Location: Turkey
Old 12-20-2019 , 05:50   Re: Playing Player Model's Sequence
Reply With Quote #9

Should it work ?

@HamletEagle
@thEsp

Code:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>



public plugin_init()
{
	 register_plugin("[ZP] Addon: Custom Anim", "1.0", "xyUnicorn");


	  RegisterHam(Ham_Player_Jump, "player", "Fwd_JumpCount", 1) 
}

stock UTIL_PlayerAnimation(const iPlayer, const szAnim[])
{

    // Linux extra offsets
    #define linux_diff_animating 4
    #define linux_diff_player 5
   #define ACT_HOP 1
    // CBaseAnimating
    #define m_flFrameRate 36
    #define m_flGroundSpeed 37
    #define m_flLastEventCheck 38
    #define m_fSequenceFinished 39
    #define m_fSequenceLoops 40

    // CBaseMonster
    #define m_Activity 73
    #define m_IdealActivity 74

  

    new iAnimDesired, Float: flFrameRate, Float: flGroundSpeed, bool: bLoops;
        
    if((iAnimDesired = lookup_sequence(iPlayer, szAnim, flFrameRate, bLoops, flGroundSpeed)) == -1)
    {
        iAnimDesired = 0;
    }
    
    new Float: flGameTime = get_gametime();

    set_pev(iPlayer, pev_frame, 0.0);
    set_pev(iPlayer, pev_framerate, 1.0);
    set_pev(iPlayer, pev_animtime, flGameTime);
    set_pev(iPlayer, pev_sequence, iAnimDesired);
    
    set_pdata_int(iPlayer, m_fSequenceLoops, bLoops, linux_diff_animating);
    set_pdata_int(iPlayer, m_fSequenceFinished, 0, linux_diff_animating);
    
    set_pdata_float(iPlayer, m_flFrameRate, flFrameRate, linux_diff_animating);
    set_pdata_float(iPlayer, m_flGroundSpeed, flGroundSpeed, linux_diff_animating);
    set_pdata_float(iPlayer, m_flLastEventCheck, flGameTime , linux_diff_animating);
    
    set_pdata_int(iPlayer, m_Activity, ACT_HOP, linux_diff_player);
    set_pdata_int(iPlayer, m_IdealActivity, ACT_HOP, linux_diff_player);
}

public Fwd_JumpCount(id,iPlayer)
{
	// Linux extra offsets
	#define linux_diff_weapon 4
	#define linux_diff_animating 4
	#define linux_diff_player 5


	// CBasePlayer
	#define m_szAnimExtention 492
	UTIL_PlayerAnimation(iPlayer,"jump3")


	set_pdata_string(iPlayer, m_szAnimExtention * 4, "jump3", -1, linux_diff_player * linux_diff_animating);
}

Last edited by allame61; 12-20-2019 at 06:38.
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