This is duo a lot of constant offsets used.
Code:
const SPAWNFLAGS = 768
const WEAPON_CROWBAR = 1
const WEAPON_SNARK = 15
const m_linuxoffset5 = 5
const m_linuxoffset4 = 4
const m_maxitemtypes = 6
const m_pPlayer = 28
const m_pNext = 29
const m_iId = 30
const m_fInSpecialReload = 34
const m_flNextPrimaryAttack = 35
const m_flNextSecondaryAttack = 36
const m_flTimeWeaponIdle = 37
const m_iClip = 40
const m_iDefaultAmmo = 44
const m_flNextAttack = 148
const m_iFOV = 298
const m_rgpPlayerItems_Slot0 = 300
const m_pActiveItem = 306
const m_rgAmmo_Slot0 = 309
const GRENADE_AMMO = 319
I guess that is the main reason for crash, since HLDS have updated bro.
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