Raised This Month: $ Target: $400
 0% 

[L4D2][Ready Up Module] Player-Plus2 (SuperVersus/Bebop/MS Replacement)


Post New Thread Reply   
 
Thread Tools Display Modes
Author
Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: Toronto, Canada
Plugin ID:
6848
Plugin Version:
2.1
Plugin Category:
Server Management
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    A replacement to SuperVersus/Bebop/Multislots; this plugin does it all! Requires the Readyup plugin!
    Old 12-08-2019 , 02:56   [L4D2][Ready Up Module] Player-Plus2 (SuperVersus/Bebop/MS Replacement)
    Reply With Quote #1

    Plugin Requirements

    This plugin requires my Ready Up (maintenance mode+) plugin to function; Ready Up is accompanied by its own API, making development of specific plugins easier!
    You can download Ready Up from https://forums.alliedmods.net/showthread.php?p=2674703





    Configuring Player Plus

    Locate the /configs/readyup/readyup.cfg config file and edit it.

    Scroll down to the following key values and set them appropriately.

    Code:
    "max survivors?"						"10"
    "min survivors?"						"4"

    Unlike plugins like Super Versus, you can set a minimum number of Survivors that must exist at all times - the plugin will generate bots that make the difference up for human players.
    You can also set a maximum survivor count - this sets a maximum player count for both humans and bots on the survivor team.

    If no bots currently exist for a new player that's joining, a bot will be generated on the spot for the player. If the number of players exceeds the minimum survivors, when a survivor quits the server or changes team, their survivor bot will be removed from the game.
    Attached Files
    File Type: zip rum_playerplus2.zip (16.1 KB, 773 views)
    __________________
    if you want it, you can do it, you can have it

    Last edited by Skyy; 12-08-2019 at 02:57.
    Skyy is offline
    geipoe
    BANNED
    Join Date: Sep 2016
    Location: https://t.me/pump_upp
    Old 12-08-2019 , 13:18   Re: [L4D2][Ready Up Module] Player-Plus2 (SuperVersus/Bebop/MS Replacement)
    Reply With Quote #2

    There are many features of the ready-up plugin. Will these all take effect? I only want the multslots's function.
    geipoe is offline
    Send a message via ICQ to geipoe Send a message via AIM to geipoe Send a message via Yahoo to geipoe
    Skyy
    AlliedModders Donor
    Join Date: Jan 2010
    Location: Toronto, Canada
    Old 12-08-2019 , 18:06   Re: [L4D2][Ready Up Module] Player-Plus2 (SuperVersus/Bebop/MS Replacement)
    Reply With Quote #3

    Hello, sorry, I forgot to also mention this!
    Code:
    "skip readyup period?"					"0"				// Does the ready up period not occur? (Global forwards will still occur) 1 - waits for connecting players 2 - game begins when first client loads.
    It's as simple as modifying this key value in your /configs/readyup/readyup.cfg file!
    If you set the value to 2, you'll have the vanilla experience, but like the comment says, the natives/forwards will still be active for any plugins that need them!

    I will get a proper post separate for readyup, since there are a few optional modules associated with it. I separated player plus as a separate post, since it does what super versus / bebop / MS do, all in one, while supporting all game modes.
    __________________
    if you want it, you can do it, you can have it

    Last edited by Skyy; 12-08-2019 at 18:07.
    Skyy is offline
    geipoe
    BANNED
    Join Date: Sep 2016
    Location: https://t.me/pump_upp
    Old 12-09-2019 , 06:58   Re: [L4D2][Ready Up Module] Player-Plus2 (SuperVersus/Bebop/MS Replacement)
    Reply With Quote #4

    Quote:
    Originally Posted by Skyy View Post
    Hello, sorry, I forgot to also mention this!
    Code:
    "skip readyup period?"					"0"				// Does the ready up period not occur? (Global forwards will still occur) 1 - waits for connecting players 2 - game begins when first client loads.
    It's as simple as modifying this key value in your /configs/readyup/readyup.cfg file!
    If you set the value to 2, you'll have the vanilla experience, but like the comment says, the natives/forwards will still be active for any plugins that need them!

    I will get a proper post separate for readyup, since there are a few optional modules associated with it. I separated player plus as a separate post, since it does what super versus / bebop / MS do, all in one, while supporting all game modes.
    Thanks a lot for your work, i'll test it on my coop server. By the way, you forgot to post the gamedata file.

    Last edited by geipoe; 12-09-2019 at 07:05.
    geipoe is offline
    Send a message via ICQ to geipoe Send a message via AIM to geipoe Send a message via Yahoo to geipoe
    gamer_kanelita
    Senior Member
    Join Date: Jun 2019
    Location: Peru
    Old 03-10-2020 , 15:23   Re: [L4D2][Ready Up Module] Player-Plus2 (SuperVersus/Bebop/MS Replacement)
    Reply With Quote #5

    Well, I imagine it will only work for a dedicated officer, download the ready up and player plus 2 folder, but when I think through a local server it doesn't work for me, I still have only the 4 survivors, it's not much trouble but there will be another plugin for them to come out the 8 survivors and can 8 people enter in campaign mode to play my local server? or can not be?
    gamer_kanelita is offline
    WhatsAnName
    Member
    Join Date: Jun 2018
    Old 03-24-2021 , 19:38   Re: [L4D2][Ready Up Module] Player-Plus2 (SuperVersus/Bebop/MS Replacement)
    Reply With Quote #6

    getting this error Errors:
    rum_playerplus2.smx (PLAYERPLUS): Native "ReadyUp_GetGameMode" was not found
    WhatsAnName is offline
    Spirit_12
    Veteran Member
    Join Date: Dec 2012
    Location: Toronto, CA
    Old 03-24-2021 , 22:06   Re: [L4D2][Ready Up Module] Player-Plus2 (SuperVersus/Bebop/MS Replacement)
    Reply With Quote #7

    Quote:
    Originally Posted by WhatsAnName View Post
    getting this error Errors:
    rum_playerplus2.smx (PLAYERPLUS): Native "ReadyUp_GetGameMode" was not found
    You need to download the other plugin that is linked in the first post for this one to work.
    __________________
    Spirit_12 is offline
    Reply


    Thread Tools
    Display Modes

    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 13:01.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode