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Senior Member
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11-08-2019
, 12:38
Re: Get dead players in radius
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#5
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Quote:
Originally Posted by iNvectus
And how do you find strange to get the dead player's dead body origin when he is dying? That is the regular thing to be done like this..
Code:
#include <amxmodx>
new Float:g_iDeadPlayerOrigin[33][3];
public plugin_init() {
register_plugin("Test", "1.0", "invectus");
}
public client_death(iKiller, iVictim, iWpnIndex, iHitPlace, iTeammateKill) {
if(!is_user_connected(iVictim))
return;
get_user_origin(iVictim, g_iDeadPlayerOrigin[iVictim], .mode = 0);
client_print(0, print_chat, "%f -- %f -- %f", g_iDeadPlayerOrigin[iVictim][0], g_iDeadPlayerOrigin[iVictim][1], g_iDeadPlayerOrigin[iVictim][2]);
return PLUGIN_HANDLED;
}
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But if player killed in fly ? How to get position dead body instead of "position of kill" ?
Last edited by karaulov; 11-08-2019 at 12:39.
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