About:- Unlocks the Spitter Acid to detonate various explosives.
- Unlocks the Spitter Acid to damage common and special infected.
- The games default behaviour alternates between 0.2 and 0.3 seconds to damage entities.
- The game scales damage over the duration of effect: 0 at the start, 6 in the middle and 4 when it ends.
- This plugin can scale that damage where 1.0 is default, or set a full value to damage each time (this plugins default for common and special infected).
- Also included in the source for developers a demonstration on "inferno" entities and getting their flame positions.
Thanks:- Iizuka07 - For the idea and request.
- Lux - For scripting advice.
CVars:
Saved to
l4d2_spitter_acid_damage.cfg in your servers
\cfg\sourcemod\ folder.
PHP Code:
l4d2_spitter_acid_allow "1" // 0=Plugin off, 1=Plugin on.
l4d2_spitter_acid_damage "13" // Omitted values scale the damage the game inflicts. Or: Apply full damage value from dmg_* cvars. on: 1=Common. 2=Survivors (default). 4=Special. 8=Self. 15=All. Add numbers together.
l4d2_spitter_acid_dmg_common "5.0" // Damage dealt to common infected. Can use a ratio instead by changing l4d2_spitter_acid_damage.
l4d2_spitter_acid_dmg_self "0.0" // Damage dealt to self owner of acid. Can use a ratio instead by changing l4d2_spitter_acid_damage.
l4d2_spitter_acid_dmg_special "8.0" // Damage dealt to special infected. Can use a ratio instead by changing l4d2_spitter_acid_damage.
l4d2_spitter_acid_dmg_survivor "1.0" // Damage dealt to survivors (games default is 1.0 with l4d2_spitter_acid_damage omitting a value of 2).
l4d2_spitter_acid_dmg_bots "1.0" // Damage dealt to survivor bots (games default is 1.0 with l4d2_spitter_acid_damage omitting a value of 2).
l4d2_spitter_acid_effects "5" // Displays a particle when hurting. 0=Off, 1=Common Infected, 2=Survivors, 4=Special Infected, 8=Self. 15=All.
l4d2_spitter_acid_explode "0" // Which explosives should explode, otherwise they will ignite first: 0=All ignite, 1=Firework Crates, 2=Oxygen Tank, 4=Propane Tank, 7=All explode. Add numbers together.
l4d2_spitter_acid_explosives "3" // Allow acid to ignite explosives: 0=Off, 1=GasCans, 2=Firework Crates, 4=Oxygen Tank, 8=Propane Tank, 15=All. Add numbers together.
l4d2_spitter_acid_grace "1.0" // How long after Spitter acid detonates until it can cause damage.
l4d2_spitter_acid_modes "" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
l4d2_spitter_acid_modes_off "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).
l4d2_spitter_acid_modes_tog "0" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
l4d2_spitter_acid_version // Spitter Acid Damage plugin version
Changes:
Code:
1.13 (20-Sep-2022)
- Changed the way "l4d2_spitter_acid_grace" prevents damage, to also prevent the sound and movement slowdown.
1.12 (25-May-2022)
- Changed the description of "l4d2_spitter_acid_damage" cvar and some default values due to the logic being inverted from the previous description. Thanks to "VYRNACH_GAMING" for reporting.
1.11 (14-Dec-2021)
- Fixed infected hurt sounds when "l4d2_spitter_acid_dmg_special" or "l4d2_spitter_acid_dmg_self" was set to "0.0". Thanks to "KoMiKoZa" for reporting.
1.10a (19-Oct-2021)
- Wildcarded the .txt GameData signature for compatibility with "Left4DHooks" plugin version 1.64+.
1.10 (26-Aug-2021)
- Added cvar "l4d2_spitter_acid_grace" to prevent damaging enemies when spit acid detonates until after the grace period. Requested by "Lukey1028".
- Potentially fixed hearing pain vocalizations when damage should be blocked. Thanks to "KoMiKoZa" for reporting.
1.9 (25-Jul-2021)
- Fixed affecting Special Infected ghosts. Thanks to "ddd123" for reporting.
1.8 (24-Apr-2021)
- Fixed invalid edict error. Thanks to "Krufftys Killers" for reporting.
1.7 (23-Feb-2021)
- Added cvar "l4d2_spitter_acid_dmg_bots" to set the damage for survivor bots. Requested by "Gobi".
1.6 (09-Oct-2020)
- Added cvar "l4d2_spitter_acid_explode" to control which explosives should ignite or explode (gascans can only ignite).
- Fixed map spawn gascans not being affected and igniting. Thanks to "KoMiKoZa" for reporting.
- Fixed not detecting Scavenge mode if the "_tog" cvar was not being used.
1.5 (04-Jun-2020)
- Added cvar "l4d2_spitter_acid_explosives" to allow Spitter Acid to ignite/explode explosives.
1.4 (10-May-2020)
- Added better error log message when gamedata file is missing.
- Extra checks to prevent "IsAllowedGameMode" throwing errors.
- Various changes to tidy up code.
1.3 (01-Apr-2020)
- Fixed "IsAllowedGameMode" from throwing errors when the "_tog" cvar was changed before MapStart.
1.2 (18-Mar-2020)
- Fixed crashing in Linux. GameData changed.
- Fixed cvar "l4d2_spitter_acid_damage" not actually being used.
- Added cvar "l4d2_spitter_acid_dmg_self" to control Spitter damage from their own spit.
1.1 (05-Nov-2019)
- Optimized to unhook OnTakeDamage when no longer used.
1.0 (05-Nov-2019)
- Initial release.
Requirements:
Installation:- Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder.
- Download the .txt gamedata file and put into your servers \addons\sourcemod\gamedata\ folder.
Updating from 1.9 or older:- New cvars have been added: use the Cvar Configs Updater, or delete the old cvars config or manually add them.