Quote:
Originally Posted by Silvers
Yeah... how? That's not possible, late precache causes the client / server to crash.
Edit: I tried removing OnMapStart cache and checking IsModelPrecached() in CreateHat() and PrecacheModel if it's not. Didn't crash server or client but even with late precache the client will still crash when too many models are cached (eg c1m3), client side limitation.
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That is a limitation on the engine I think, nothing we can do about it. A workaround will be to limit the number of hats a player can choose per map (but that goes against the nature of this plugin) or remove entities on the map to free up space.
I'm not sure if there is even a way to "un-cache" a model, but at least with late precaching, it does allow at least some hats to be active