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[ZP] Bonus Box Screenfade


  
 
 
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LearninG
Senior Member
Join Date: Apr 2019
Location: Iran
Old 09-16-2019 , 12:27   Re: [ZP] Bonus Box Screenfade
Reply With Quote #9

let me know if it didn't work
Code:
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #include <fakemeta> #include <fun> #include <zombieplague> #define PLUGIN "[ZP] Drop SupplyBox" #define VERSION "1.0" #define AUTHOR "Biel-oGrande" #define Prefix "AddonsZM" new g_sprite new g_model[] = "models/zombie_plague/w_supplybox.mdl" new g_sound[] = "zombie_plague/supplybox_pickup.wav" public plugin_init() {         register_plugin(PLUGIN, VERSION, AUTHOR)         register_forward(FM_Touch, "fwdTouch")         register_logevent("round_start", 2, "1=Round_Start")         register_event("DeathMsg", "player_death", "a") } public plugin_precache()  {         precache_model(g_model)     precache_sound(g_sound) } public round_start() {         new ent = -1     while ((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", "supplybox")) != 0) {                 engfunc(EngFunc_RemoveEntity, ent)         remove_task(ent)     } } public player_death() {         new victim = read_data(2)         if(random_num(0, 1) == 0)  {                 drop_supplybox(victim)     }     return PLUGIN_CONTINUE } public drop_supplybox(id) {         new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))         new Float:origin[3]     pev(id, pev_origin, origin)         set_pev(ent, pev_origin, origin)     set_pev(ent, pev_classname, "supplybox")     engfunc(EngFunc_SetModel, ent, g_model)     set_pev(ent, pev_solid, SOLID_TRIGGER)     set_pev(ent, pev_movetype, MOVETYPE_NOCLIP)     engfunc(EngFunc_DropToFloor, ent)         set_pev(ent,pev_mins,Float:{-10.0,-10.0,0.0})     set_pev(ent,pev_maxs,Float:{10.0,10.0,50.0})     set_pev(ent,pev_size,Float:{-1.0,-3.0,0.0,1.0,1.0,10.0})     engfunc(EngFunc_SetSize,ent,Float:{-1.0,-3.0,0.0},Float:{1.0,1.0,10.0})         set_pev(ent, pev_avelocity,Float:{0.0,50.0,0.0}) } public icon_light(ent) {         static Float:origin[3]     pev(ent, pev_origin, origin)         engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, origin, 0)     write_byte(TE_SPRITE)     engfunc(EngFunc_WriteCoord, origin[0])     engfunc(EngFunc_WriteCoord, origin[1])     engfunc(EngFunc_WriteCoord, origin[2] + 40.0)     write_short(g_sprite)     write_byte(2)     write_byte(100)     message_end()         engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, origin, 0)     write_byte(TE_DLIGHT)     engfunc(EngFunc_WriteCoord, origin[0])     engfunc(EngFunc_WriteCoord, origin[1])     engfunc(EngFunc_WriteCoord, origin[2])     write_byte(5)     write_byte(100)     write_byte(100)     write_byte(100)     write_byte(2)     write_byte(0)     message_end() } public fwdTouch(ent, id) {         if(!pev_valid(ent) || !is_user_alive(id)) return FMRES_IGNORED         new classname[32]     pev(ent, pev_classname, classname, charsmax(classname))         if(equali(classname, "supplybox")) {                 emit_sound(id, CHAN_AUTO, g_sound, 1.0, ATTN_NORM, 0, PITCH_NORM)         ScreenFade(id, 3.0, 255, 255, 0, 0)         engfunc(EngFunc_RemoveEntity, ent)         remove_task(ent)                 if(zp_get_user_zombie(id))             zombie_item(id)         else             human_item(id)     }     return FMRES_IGNORED } public human_item(id) {         new szName[32]     get_user_name(id, szName, 31)         switch (random_num(0, 10)) {                 case 0..3: {                         client_print_color(0, "!g[%s] !y%s !tPegou a SupplyBox e nao ganhou nada.",Prefix, szName)         }         case 4..6: {                         client_print_color(0, "!g[%s] !y%s !tPegou a SupplyBoxx e ganhou !y2 !gAmmoPacks.",Prefix, szName)             zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + 2)         }         case 7, 8: {                         client_print_color(0, "!g[%s] !y%s !tPegou a SupplyBox e ganhou !yvisao noturna.",Prefix, szName)             zp_set_user_nightvision(id, 1)         }         case 9: {                         client_print_color(0, "!g[%s] !y%s !tPegou a SupplyBox e ganhou !y25 !gDe vida.",Prefix, szName)             set_user_health(id, get_user_health(id) + 25)         }         case 10: {                         client_print_color(0, "!g[%s] !y%s !tPegou a SupplyBox e ganhou !y10 !gDe Colete.",Prefix, szName)             set_user_armor(id, get_user_armor(id) + 10)         }     } } public zombie_item(id) {         new szName[32]     get_user_name(id, szName, 31)           switch (random_num(0, 9)) {                 case 0..3: {                         client_print_color(0, "!g[%s] !y%s !tPegou a SupplyBox e nao ganhou nada.",Prefix, szName)         }         case 4..6: {                         client_print_color(0, "!g[%s] !y%s !tPegou a SupplyBox e ganhou !y2 !gAmmoPacks.",Prefix, szName)             zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + 2)         }         case 7, 8: {                         client_print_color(0, "!g[%s] !y%s !tPegou a SupplyBox e ganhou !y300 !gDe vida.",Prefix, szName)             set_user_health(id, get_user_health(id) + 300)         }         case 9: {                         client_print_color(0, "!g[%s] !y%s !tPegou a SupplyBox e ganhou !yfuria.",Prefix, szName)             zp_force_buy_extra_item(id, 2, 1)         }     } } stock client_print_color(const id, const input[], any:...) {         new count = 1, players[32]     static msg[191]     vformat(msg, 190, input, 3)         replace_all(msg, 190, "!g", "^4")     replace_all(msg, 190, "!y", "^1")     replace_all(msg, 190, "!t", "^3")     replace_all(msg, 190, "!team2", "^0")         if(id)         players[0] = id;     else         get_players(players, count, "ch")         for (new i = 0; i < count; i++) {                 if(is_user_connected(players[i])) {                         message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])             write_byte(players[i]);             write_string(msg);             message_end();         }     } } stock ScreenFade(plr, Float:fDuration, red, green, blue, alpha) {     new i = plr ? plr : get_maxplayers();     if( !i )     {         return 0;     }         message_begin(plr ? MSG_ONE : MSG_ALL, get_user_msgid( "ScreenFade"), {255, 255, 0}, plr);     write_short(floatround(4096.0 * fDuration, floatround_round));     write_short(floatround(4096.0 * fDuration, floatround_round));     write_short(4096);     write_byte(red);     write_byte(green);     write_byte(blue);     write_byte(alpha);     message_end();         return 1; }
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