Code:
/**
* Description: Usually called whenever an entity takes any kind of damage.
* Inflictor is the entity that caused the damage (such as a gun).
* Attacker is the entity that tirggered the damage (such as the gun's owner).
* Forward params: function(this, idinflictor, idattacker, Float:damage, damagebits);
* Return type: Integer.
* Execute params: ExecuteHam(Ham_TakeDamage, this, idinflictor, idattacker, Float:damage, damagebits);
*/
Ham_TakeDamage
Register "
Ham_TakeDamage" (pre), check if third parameter (attacker) is carrying a knife and change fourth parameter (
SetHamParamFloat) if should.