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Solved [HELP] Finding Players Around Point


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edon1337
Penguin Enthusiast
Join Date: Jun 2016
Location: Macedonia
Old 09-06-2019 , 14:01   Re: [HELP] Finding Players Around Point
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You could try hooking FM_TraceLine with get_tr2 and retrieving the end vector (TR_vecEndPos), and then checking in the radius of the float that you stored the result of get_tr2.
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Last edited by edon1337; 09-06-2019 at 14:05.
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hellmonja
Senior Member
Join Date: Oct 2015
Old 09-06-2019 , 14:09   Re: [HELP] Finding Players Around Point
Reply With Quote #2

Quote:
Originally Posted by edon1337 View Post
You could try hooking FM_TraceLine with get_tr2 and retrieving the end vector (TR_vecEndPos), and then checking in the radius of the float that you stored the result of get_tr2.
Thank you. I can't honestly say I understand it. I would like some sample codes but if that's too much spoon-feeding in your opinion, I will try to study the method. Either way, I very much appreciate the lead...
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