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PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!


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SomeOneBaD.
Junior Member
Join Date: May 2019
Old 08-18-2019 , 08:42   Re: PUBNite: BattleRoyale MOD - RELEASED V2.7 VERSION !
Reply With Quote #471

Quote:
Originally Posted by tainamaina View Post
Don't have anything in error logs, check your plugin or add support for this map "hg_losttown", please.

PM me, I'll make points for ya.
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hsky
Junior Member
Join Date: Feb 2019
Old 09-01-2019 , 14:46   Re: PUBNite: BattleRoyale MOD - RELEASED V2.7 VERSION !
Reply With Quote #472

Can΄t compile VehicleLimiter and RedZone, fix it .
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EFFx
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Join Date: Feb 2016
Location: Sγo Paulo, Brasil
Old 09-01-2019 , 16:51   Re: PUBNite: BattleRoyale MOD - RELEASED V2.7 VERSION !
Reply With Quote #473

Ok, I think i'll need to use the power of the human brain to guess why you can not compile those plugins and then fix them for ya, right?
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Last edited by EFFx; 09-01-2019 at 16:51.
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EFFx
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Join Date: Feb 2016
Location: Sγo Paulo, Brasil
Old 09-04-2019 , 20:28   Re: PUBNite: BattleRoyale MOD - RELEASED V2.7 VERSION !
Reply With Quote #474

Updated the MOD:

- New features

- Now the mp_autoteambalance does not affect the bots.
- Added a new cvar: pubnite_grappler_distance.
- Now the PUBNite_Votemap has another format to start the vote using 'timeleft' format just as the default votemap plugin.
- Now when the redzone level is 3 or more, it changes the safe area to another place just like fortnite storm does, MAKING THE REDZONE MOVE BACKWARDS.

- Changes

- Now the airdrop gets invisible when it's trying to find another place to spawn after it get a invalid point.
- Changed the way to save players' score after the sv_restart.
- Changed the way to detect the smoke grenade throw.
- Changed the format of the message displayment for admins (message from teams).
- Removed and changed some messages from the MOD.
- Removed some unecessary codes from some plugins.
- Now the hud customize's code is smaller and it was transfered to the PUBNite_Main plugin, same as PUBNite_NoScoreReset's code.

- Fixes

- Fixed an issue with the format to check if there's enough players to continue with all formed teams.
- Fixed an issue when players automatically picks the RPG up after touching it with a weapon in hands already.
- Fixed an issue with the supply box when the map's sky is not high enough.
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Old 09-04-2019, 20:58
EFFx
This message has been deleted by EFFx. Reason: lol
EFFx
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Join Date: Feb 2016
Location: Sγo Paulo, Brasil
Old 10-30-2019 , 23:36   Re: PUBNite: BattleRoyale MOD - V2.8 VERSION RELEASED!
Reply With Quote #475

Updated to 2.9:

- New features

- Now players can use shotguns as secondary weapon.
- Added backweapons plugin, edited a some things to make it work together with the MOD.

- Changes

- Now weapons can be spawned by using their names as well (not only the ID).

- Fixes

- Admins couldn't spawn the AK47 weapon using the pubnite_spawn_command, it's fixed now.
- Players were stopping the Air Drop opening sound by hitting it, it's fixed.
- Fixed the code that makes the airdrop blast.
- Fixed an issue with players automatically picking the Grappler up after touching it (with a pistol in hands already).


-
Probably the next update will take a long time to come since I barely have time to update and add more features. I've waited almost two months to see if any issues could appear, but nothing 'til now, so I posted this little update of what I could found on that time. Hope the mod is completed and I finally, after almost 2 years, finished this.
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Last edited by EFFx; 10-30-2019 at 23:40.
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By.King
Member
Join Date: Jan 2019
Old 12-12-2019 , 12:47   Re: PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Reply With Quote #476

Hi, I am using a fy_farcry_b1 map. .ini file is full but server no applications.
Weapon Points does no detect
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By.King
Member
Join Date: Jan 2019
Old 12-12-2019 , 12:58   Re: PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Reply With Quote #477

I add weapons spawn origin and change map, properly working.
Interesting
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By.King
Member
Join Date: Jan 2019
Old 12-13-2019 , 11:35   Re: PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Reply With Quote #478

I want to remove a flashbang or any items, what should i do?
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EFFx
Veteran Member
Join Date: Feb 2016
Location: Sγo Paulo, Brasil
Old 12-14-2019 , 23:41   Re: PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Reply With Quote #479

pubnite_weaponsmodels is the file that regists the weapons that will be spawned by the MOD.
pubnite_itens is the file that regists the basic itens that will be spawned by the MOD. The rest of the items are separated plugins which uses the item registration system (The API), such as:

PUBNite_Grappler.amxx
PUBNite_JetPack.amxx
PUBNite_RPG.amxx
PUBNite_Slurp.amxx
PUBNite_Launchpad.amxx
PUBNite_Glider.amxx
PUBNite_HealthTurret.amxx

All of them are inside the plugins-pubnite.ini file.
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Last edited by EFFx; 12-14-2019 at 23:41.
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By.King
Member
Join Date: Jan 2019
Old 12-15-2019 , 09:46   Re: PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Reply With Quote #480

Thanks very much
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