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Creating an Entity which is Parented to a player and triggers "trigger_multiple"


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OSWO
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Join Date: Jul 2015
Location: United Kingdom, London
Old 08-15-2019 , 17:30   Re: Creating an Entity which is Parented to a player and triggers "trigger_multiple"
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Quote:
Originally Posted by andi67 View Post
You should try to attach it to a valid attachmentpoint with :

SetVariantString("facemask"); as example.

You could get a list with attachmentpoints on HLMV Modelviewer for your game......
I've tested with that too still not the correct position.

Quote:
Originally Posted by Mitchell View Post
iirc m_vecOrigin of a parented entity gets the local origin, essentially the Entity being parented to becomes it's 0,0,0. There's another netprop that gets the absolute origin of an entity.
Do you know what the netprop is called? I've looked at them all still cannot find it
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