That's not a bug with any plugin, CS can't show over 255 health. In order to fix that you need to hook the health message and clamp the health value:
Code:
register_message(get_user_msgid("Health"), "message_health")
Code:
// Fix for the HL engine bug when HP is multiples of 256
public message_health(msg_id, msg_dest, msg_entity)
{
// Get player's health
new health = get_msg_arg_int(1)
// Don't bother
if (health < 256) return;
// Check if we need to fix it
if (health % 256 == 0)
set_user_health(msg_entity, get_user_health(msg_entity) + 1)
// HUD can only show as much as 255 hp
set_msg_arg_int(1, get_msg_argtype(1), 255)
}
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