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PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!


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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 07-24-2019 , 15:39   Re: PUBNite: BattleRoyale MOD - V2.6 VERSION RELEASED!!!
Reply With Quote #461

Quote:
Originally Posted by elkubik View Post
Hello.have scripting to amxx. More than half can not be compiled.
If you can't compile it, explain WHY. Name the errors that you're getting. Attaching .amxx files is not allowed here and shouldn't be allowed anywhere else.
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Last edited by OciXCrom; 07-24-2019 at 15:39.
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EFFx
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Join Date: Feb 2016
Location: São Paulo, Brasil
Old 07-27-2019 , 22:51   Re: PUBNite: BattleRoyale MOD - V2.6 VERSION RELEASED!!!
Reply With Quote #462

Updated to v2.7:

- New features

- Added donate system for vbucks.
- Now you guys can see how the model looks like before buy it.
- Added a new forward: pubnite_customitem_used().
- Now customized itens can be used using the bag menu.
- Added Croatian languages by Zekonjaaa.
- Added Shop option on the main menu.
- Added the deploy animation on the grappler.
- Added a new item: Health Turret.
- Added a new native: pubnite_customitemname_by_id().
- Now a message that prints if you already have the customized item.
- Added support for 10 more maps (points sent by Zekonjaaa.)

- Changes

- Some natives' names were too long, made it smaller.
- Changed the Compass plugin.
- Changed the code that spawn entities X units ahead. Also, it's inside the include now.
- The isValidOrigin stock is inside the include.
- Changed the way to check if the user can open the glider.
- Fixed the headshot damage using helmets.
- Changed the grappler system and also all sounds.

- Fixes

- Fixed the 3d camera option menu.
- Fixed an index out of bounds log inside the PUBNite_Votemap plugin.
- Fixed an issue with the votemap plugin when there were too many registered maps.
- Fixed an issue with the code that gives the kill award to the most damager.
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By.King
Member
Join Date: Jan 2019
Old 07-28-2019 , 02:03   Re: PUBNite: BattleRoyale MOD - RELEASED V2.7 VERSION !
Reply With Quote #463

Link is broken.
Sprites link == model link and model link is broken.
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EFFx
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Join Date: Feb 2016
Location: São Paulo, Brasil
Old 07-28-2019 , 14:54   Re: PUBNite: BattleRoyale MOD - RELEASED V2.7 VERSION !
Reply With Quote #464

Yea I replaced the wrong one, my bad. It's fixed now.
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tainamaina
New Member
Join Date: Aug 2019
Old 08-01-2019 , 09:23   Re: PUBNite: BattleRoyale MOD - RELEASED V2.7 VERSION !
Reply With Quote #465

Why i can't set transporter coordinates in maps?
i set with command "pubnite_plane_origins" and nothing?
can you add support for map hg_losttown?

Last edited by tainamaina; 08-01-2019 at 09:29.
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EFFx
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Old 08-01-2019 , 16:25   Re: PUBNite: BattleRoyale MOD - RELEASED V2.7 VERSION !
Reply With Quote #466

The command works here, not sure why it doesn't work on your server, check if there's any error log. Also, I haven't the points for this map, so you'll need to add by yourself using all avaliable commands for it.
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By Hazard
Member
Join Date: Jan 2016
Old 08-02-2019 , 11:09   Re: PUBNite: BattleRoyale MOD - V2.6 VERSION RELEASED!!!
Reply With Quote #467

Quote:
Originally Posted by EFFx View Post
Updated to v2.7:

- New features

- Added donate system for vbucks.
- Now you guys can see how the model looks like before buy it.
- Added a new forward: pubnite_customitem_used().
- Now customized itens can be used using the bag menu.
- Added Croatian languages by Zekonjaaa.
- Added Shop option on the main menu.
- Added the deploy animation on the grappler.
- Added a new item: Health Turret.
- Added a new native: pubnite_customitemname_by_id().
- Now a message that prints if you already have the customized item.
- Added support for 10 more maps (points sent by Zekonjaaa.)

- Changes

- Some natives' names were too long, made it smaller.
- Changed the Compass plugin.
- Changed the code that spawn entities X units ahead. Also, it's inside the include now.
- The isValidOrigin stock is inside the include.
- Changed the way to check if the user can open the glider.
- Fixed the headshot damage using helmets.
- Changed the grappler system and also all sounds.

- Fixes

- Fixed the 3d camera option menu.
- Fixed an index out of bounds log inside the PUBNite_Votemap plugin.
- Fixed an issue with the votemap plugin when there were too many registered maps.
- Fixed an issue with the code that gives the kill award to the most damager.
I get this error. Should I fix it this way?

Code:
public event_ZoneDamage()
{
	for(new i, id; i < playerCount; i++)
	{
Old redzone plugin

Code:
public event_ZoneDamage()
{
	new iPlayers[32], playerCount
	get_players(iPlayers, playerCount, "ach")
	for(new i, id; i < playerCount; i++)
	{
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By Hazard is offline
EFFx
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Join Date: Feb 2016
Location: São Paulo, Brasil
Old 08-02-2019 , 16:27   Re: PUBNite: BattleRoyale MOD - RELEASED V2.7 VERSION !
Reply With Quote #468

What? What did u do? Just download the redzone plugin again.
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tainamaina
New Member
Join Date: Aug 2019
Old 08-13-2019 , 17:47   Re: PUBNite: BattleRoyale MOD - RELEASED V2.7 VERSION !
Reply With Quote #469

Quote:
Originally Posted by EFFx View Post
The command works here, not sure why it doesn't work on your server, check if there's any error log. Also, I haven't the points for this map, so you'll need to add by yourself using all avaliable commands for it.
Don't have anything in error logs, check your plugin or add support for this map "hg_losttown", please.

Last edited by tainamaina; 08-13-2019 at 17:58.
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EFFx
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Old 08-14-2019 , 10:39   Re: PUBNite: BattleRoyale MOD - RELEASED V2.7 VERSION !
Reply With Quote #470

I already checked before the reply, it works here. Make sure everything is correctly installed and the mod does not print anything.
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