Raised This Month: $96 Target: $400
 24% 

Accelerator - Crash Reporting That Doesn't Suck


Post New Thread Reply   
 
Thread Tools Display Modes
stickz
Senior Member
Join Date: Oct 2012
Location: Ontario, Canada
Old 07-01-2019 , 18:04   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #331

Accelerator is no longer compatible with Nuclear Dawn. libstdc++.so.6 cannot be switched to the system library because it's not compatible with the engine. https://crash.limetech.org/q273hw7pv32j

Code:
[SM] Unable to load extension "accelerator.ext": bin/libstdc++.so.6: version `GLIBCXX_3.4.18' not found
Is there any way it can be compiled with an older OS to maintain compatibility? It would be nice to have a legacy version.

Last edited by stickz; 07-01-2019 at 18:08.
stickz is offline
AK978
Senior Member
Join Date: Jun 2018
Old 07-03-2019 , 11:34   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #332

Can the webpage increase the player's message? Maybe other players can give an answer.

Last edited by AK978; 07-03-2019 at 11:35.
AK978 is offline
asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-26-2019 , 20:24   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #333

Accelerator 2.5.0 has been released and is now the recommended version, it adds additional data for crashes caused by C++ exceptions and SourceMod plugins, and the installed SourceMod version is now displayed as part of the crash metadata. As part of this work, support for SourceMod 1.7 or older has been dropped.

Upgrading to SourceMod 1.10 build 6431 or later is highly recommended, as it contains changes to optimise SourcePawn native calling and significantly improves stack traces from crashes that happen during calls to SourcePawn.

It still needs integrating into the standard processing pipeline to be displayed everywhere, but for now the new SourcePawn stack information can be found on the "View Raw" page on crash reports from fully updated servers.

Also, fixed quite a while ago but not noted here, new Accelerator builds will work on SRCDS versions that use old libstdc++ versions again, so you've got no excuse not to update!

EDIT: There was an issue with early Windows builds not including the SourceMod version, that is now fixed.
__________________

Last edited by asherkin; 07-27-2019 at 07:38.
asherkin is offline
killzone559pl
New Member
Join Date: Aug 2019
Old 08-09-2019 , 10:13   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #334

Where can i post my error, to get help with it?
killzone559pl is offline
Dagothur
Member
Join Date: Dec 2014
Old 08-10-2019 , 13:17   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #335

Quote:
Originally Posted by killzone559pl View Post
Where can i post my error, to get help with it?
Quote:
Originally Posted by asherkin View Post
Create your own thread in the Source Servers section where you'll get much better help and will not fill up this thread with transient trash.
Dagothur is offline
sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 08-11-2019 , 23:42   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #336

Just upgraded to latest available version today (Windows, 2.5.0) with SM version 1.10-6434 and had a couple crashes with failed dumps. Nothing in error logs and no activity in accelerator log. Any thoughts?

__________________

Last edited by sneaK; 08-11-2019 at 23:43.
sneaK is offline
Delfy
Member
Join Date: Jul 2013
Old 08-12-2019 , 13:39   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #337

Quote:
Originally Posted by sneaK View Post
Just upgraded to latest available version today (Windows, 2.5.0) with SM version 1.10-6434 and had a couple crashes with failed dumps. Nothing in error logs and no activity in accelerator log. Any thoughts?

Same. Waiting for a fix.
Delfy is offline
asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-12-2019 , 14:07   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #338

Those aren't from Accelerator, Accelerator stores all its files in addons/sourcemod/data/dumps/ - those are from SRCDS' built-in crash handler, likely ones manually triggered by assertions rather than crashes.
__________________
asherkin is offline
Delfy
Member
Join Date: Jul 2013
Old 08-12-2019 , 15:53   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #339

Quote:
Originally Posted by asherkin View Post
Those aren't from Accelerator, Accelerator stores all its files in addons/sourcemod/data/dumps/ - those are from SRCDS' built-in crash handler, likely ones manually triggered by assertions rather than crashes.
For me it's just not working for some reason, server crashing and no dumps
Delfy is offline
supertimor
Member
Join Date: Sep 2017
Old 08-28-2019 , 06:31   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #340

Quote:
Originally Posted by Delfy View Post
For me it's just not working for some reason, server crashing and no dumps

Same.
I have crashes ID's but "That Crash ID does not exist." appears everytime I push id to crash.limetech.io
supertimor is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:18.


Powered by vBulletin®
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
Theme made by Freecode