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[Any] Source Chat Relay [Discord <=> Ingame]


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iGANGNAM
AlliedModders Donor
Join Date: Sep 2012
Location: Lithuania
Old 07-28-2019 , 09:17   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #121

Quote:
Originally Posted by RumbleFrog View Post
You can't directly bind to another entity, you must bind both to a virtual channel. #channelname on Discord will get translated to a snowflake ID when stored.
It would just push to the end of virtual channels when you use that command. Nothing impossible, nothing special and very convenient.
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Last edited by iGANGNAM; 07-28-2019 at 09:18.
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RumbleFrog
Great Tester of Whatever
Join Date: Dec 2016
Location: Fish Tank
Old 07-28-2019 , 10:46   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #122

Quote:
Originally Posted by iGANGNAM View Post
It would just push to the end of virtual channels when you use that command. Nothing impossible, nothing special and very convenient.
So you want each client to also establish their own database connection?
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RumbleFrog
Great Tester of Whatever
Join Date: Dec 2016
Location: Fish Tank
Old 08-01-2019 , 18:02   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #123

A simple UI has been bundled with v2 release candidate 8.

Refer to the new config.toml.example for the new UI section to enable the UI.

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RumbleFrog
Great Tester of Whatever
Join Date: Dec 2016
Location: Fish Tank
Old 08-06-2019 , 06:34   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #124

Keep in mind that if you are using v2 RC9 or below, there may be a potential prepare statement leak.

New versions have been dispatched to address those leaks.

Last edited by RumbleFrog; 08-06-2019 at 06:35.
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Varp.TF
Member
Join Date: Aug 2018
Old 08-07-2019 , 20:05   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #125

Thanks for this addon, will proudly use this in my server, and support!

Last edited by DarkDeviL; 08-07-2019 at 20:35. Reason: Removed server advertise
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RumbleFrog
Great Tester of Whatever
Join Date: Dec 2016
Location: Fish Tank
Old 08-13-2019 , 19:36   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #126

v2.0.0-RC12 fixes the multi-byte character stripping, as well as delegating built-in events behind convars, all disabled by default.
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xkonsole
AlliedModders Donor
Join Date: Mar 2018
Old 08-14-2019 , 11:33   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #127

Hello, great tool, thank you.
something to fix maybe
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RumbleFrog
Great Tester of Whatever
Join Date: Dec 2016
Location: Fish Tank
Old 08-14-2019 , 16:20   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #128

Quote:
Originally Posted by xkonsole View Post
Hello, great tool, thank you.
something to fix maybe
Sound game-specific. What you can do is create another plugin and using the Source Chat Relay include, you may block the message send forward from the core plugin and listen on your own chat events for the team, etc and send it via the SendMessage native.
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RumbleFrog
Great Tester of Whatever
Join Date: Dec 2016
Location: Fish Tank
Old 08-15-2019 , 23:12   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #129

I quickly made a quick setup asciinema clip for installing the server binary on Ubuntu/Debian: https://asciinema.org/a/261463

Please note that with v2 pre-releases, -service is a flag you may use to register and control the service.
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RumbleFrog
Great Tester of Whatever
Join Date: Dec 2016
Location: Fish Tank
Old 08-23-2019 , 09:28   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #130

v2.0.0-rc13 is now available and fixes panic with channel name slice out of bound, this version also disabled cgo for statically linked binaries

My statistics with rc10 before swapping out for rc13 on production:


Last edited by RumbleFrog; 08-23-2019 at 09:36.
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