Quote:
Originally Posted by <VeCo>
What exactly are ID_GIVEWEAPON and g_pszNameLrWeapon?
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Quote:
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#define ID_GIVEWEAPON (iTaskId - TASK_GIVEWEAPON)
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Code:
new g_pszNameLrWeapon[32]
Code:
switch (g_rgLR[LR_GAME])
{
case GAME_S4S:
{
new pszNameWeapon[32], szName[32];
if (g_iWeaponId != 0)
get_weaponname(g_iWeaponId, pszNameWeapon, charsmax(pszNameWeapon));
get_user_name(pPrisoner, szName, charsmax(szName));
copy(g_pszNameLrWeapon, charsmax(g_pszNameLrWeapon), pszNameWeapon);
if (g_iWeaponId == CSW_DEAGLE)
{
set_hudmessage(0, 200, 0, -1.0, 0.5, 1, 1.0, 3.0, 0.2, 0.2, -1);
show_hudmessage(pGuard, "Prisoner %s will get Deagle in 3 seconds!!!", szName);
}
set_task(3.0, "taskGiveWeapon", pPrisoner+TASK_GIVEWEAPON);
}