Quote:
Originally Posted by <VeCo>
pWeapon is 0.
Make sure you give a valid weapon entity name to a valid player index.
It would make more sense to check if pWeapon > 0
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So change from 1 to 0? Is this the test I was supposed to do?
PHP Code:
cs_set_weapon_ammo (pWeapon, 0);
Or should I do a test if valid equals to 0 then make it do RELOAD?