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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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zaviier
Senior Member
Join Date: Aug 2017
Location: Indonesia
Old 06-20-2019 , 06:21   Re: [L4D & L4D2] Mutant Tanks (v8.62, 5-15-2019) [Human/AI Tanks Supported]
Reply With Quote #541

how to make flying tank?
i want to make the Boss Tank just flying, spam rock and meteor.. it's great

i just changed this code, and not working

"Jump Ability"
{
"Ability Enabled" "2"
"Ability Message" "4"
"Jump Mode" "1"
"Jump Duration" "9999999999.0"
"Jump Sporadic Chance" "9999999999.0"
"Jump Sporadic Height" "9999999999.0"
}
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 06-21-2019 , 00:20   Re: [L4D & L4D2] Mutant Tanks (v8.62, 5-15-2019) [Human/AI Tanks Supported]
Reply With Quote #542

Quote:
Originally Posted by zaviier View Post
how to make flying tank?
i want to make the Boss Tank just flying, spam rock and meteor.. it's great

i just changed this code, and not working

"Jump Ability"
{
"Ability Enabled" "2"
"Ability Message" "4"
"Jump Mode" "1"
"Jump Duration" "9999999999.0"
"Jump Sporadic Chance" "9999999999.0"
"Jump Sporadic Height" "9999999999.0"
}
There aren't any flight abilities available at the moment.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 06-25-2019 , 08:10   Re: [L4D & L4D2] Mutant Tanks (v8.63, 6-25-2019) [Human/AI Tanks Supported]
Reply With Quote #543

Version 8.63 is out!

Download | Changelog

*Requires SourceMod 1.10.0.6421 or higher.
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Last edited by Psyk0tik; 10-11-2020 at 19:23.
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zaviier
Senior Member
Join Date: Aug 2017
Location: Indonesia
Old 06-27-2019 , 16:17   Re: [L4D & L4D2] Mutant Tanks (v8.63, 6-25-2019) [Human/AI Tanks Supported]
Reply With Quote #544

hey Crasher
can you combine you plugins with this https://forums.alliedmods.net/showthread.php?p=1677234 ?
that plugins need to be edit btw for perfect use with MT

Last edited by zaviier; 06-27-2019 at 16:18.
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zaviier
Senior Member
Join Date: Aug 2017
Location: Indonesia
Old 07-01-2019 , 10:43   Re: [L4D & L4D2] Mutant Tanks (v8.63, 6-25-2019) [Human/AI Tanks Supported]
Reply With Quote #545

idk why this not work perfectly in versus mode..
after tank spawn "you becoming a tank" but i'm not get the tank, and tank not spawn...
how to fix this?
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 07-01-2019 , 19:43   Re: [L4D & L4D2] Mutant Tanks (v8.63, 6-25-2019) [Human/AI Tanks Supported]
Reply With Quote #546

Quote:
Originally Posted by zaviier View Post
idk why this not work perfectly in versus mode..
after tank spawn "you becoming a tank" but i'm not get the tank, and tank not spawn...
how to fix this?
Mutant Tanks doesn’t prevent Tanks from spawning so your issue is with another plugin or maybe your server settings.
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DARG367
AlliedModders Donor
Join Date: Aug 2018
Old 07-11-2019 , 02:39   Re: [L4D & L4D2] Mutant Tanks (v8.63, 6-25-2019) [Human/AI Tanks Supported]
Reply With Quote #547

So I've used this addon many times and I just recently created a new server with this plugin.

I'm using SourceMod 1.10 build 6426 and Metamod 1.11 build 1127.

Mainly everything works correctly, but the problem I am having is that sometimes when tanks spawn you attack it for 10 seconds and then they despawn. They despawn when they are 10 feet away from me, and they still have more than 8,000 HP. At other times they spawn into the game then just despawn after 10 seconds. This also happens on finale maps. It's really weird how this happens sometimes it just works but other times they despawn. I also don't really have any logs to show because it says they join the game then leave. No error messages. Nothing in console either.

The only plugins I have are ABM, ACS, Common Regulator, Point System, Gear Transfer and Mutant Tanks. A majority of these plugins are at default settings. The same with my Mutant Tank config. I've only copied a few tanks 13 I believe from the default made tanks and added them to the bottom of the list to change them a tad bit later but they are still default currently. I've also disabled all the default tanks that come with the plugin initially.

This is my current server configuration. This is not the default one I used to use back when I used this plugin, but I lost my other one. Is there something possibly here that's making my tanks despawn?
Code:
//INFORMATION
hostname "L4D2 Coop Modded"
rcon_password "ds7f86df7gs#@234SDfsdf$#%#$%^*&"

//STEAM GROUP
sv_steamgroup GROUPIDHERE

//FRIENDLY FIRE
sm_cvar survivor_friendly_fire_factor_easy 0
sm_cvar survivor_friendly_fire_factor_expert 0
sm_cvar survivor_friendly_fire_factor_hard 0
sm_cvar survivor_friendly_fire_factor_normal 0

//ADVERTRISMENTS
sm_advertisements_enabled 1
sm_advertisements_interval 480

//MOTD
motd_enabled 1

//GAME MODE
sv_gametypes "coop, mutation"
sm_cvar mp_gamemode coop

//DIFFICULTY
z_difficulty hard
sm_cvar z_difficulty hard

//LOBBY CONNECT
sv_allow_lobby_connect_only 0

//ABM
l4d_maxplayers "8"
sv_maxplayers "8"
sm_cvar l4d_maxplayers "8"
sv_visiblemaxplayers "-1"
sm_cvar l4d_survivor_limit "8"
sm_cvar sv_removehumanlimit "1"
sm_cvar sv_force_unreserved "1"

//RANDOM
sm_cvar pipe_bomb_timer_duration "6"

//GAME SETTINGS
sv_consistency 0
sv_pure 0

//LOGS
log on
sv_logecho 1
sv_logfile 1
sv_log_onefile 0
sv_logbans 1
sv_logflush 0
sv_logsdir logs

//BANNING
exec banned_user.cfg
exec banned_ip.cfg
writeip
writeid

Last edited by DARG367; 03-08-2020 at 01:55. Reason: Updated my server cfg to what I'm using now.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 07-11-2019 , 02:50   Re: [L4D & L4D2] Mutant Tanks (v8.63, 6-25-2019) [Human/AI Tanks Supported]
Reply With Quote #548

I’m not sure what’s causing the despawns but it’s definitely not due to Mutant Tanks. The only time the plugin would kill Tanks is when the number of currently alive Tanks exceeds the limit you set in the “Waves” section of the config, but even then that would be almost instantaneous. Sorry that I can’t be much of any help.
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DARG367
AlliedModders Donor
Join Date: Aug 2018
Old 07-11-2019 , 02:57   Re: [L4D & L4D2] Mutant Tanks (v8.63, 6-25-2019) [Human/AI Tanks Supported]
Reply With Quote #549

Quote:
Originally Posted by Crasher_3637 View Post
I’m not sure what’s causing the despawns but it’s definitely not due to Mutant Tanks. The only time the plugin would kill Tanks is when the number of currently alive Tanks exceeds the limit you set in the “Waves” section of the config, but even then that would be almost instantaneous. Sorry that I can’t be much of any help.
Hey it's all good man no worries. I wasn't really expecting you to know of the bat or anything especially without any logs to go off of.

But if anyone else has any ideas please let me know. I will try messing around with my server configuration to see if it's causing the problem. Will report back if I find anything interesting or worth mentioning.

Last edited by DARG367; 03-08-2020 at 01:56.
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DARG367
AlliedModders Donor
Join Date: Aug 2018
Old 07-11-2019 , 04:36   Re: [L4D & L4D2] Mutant Tanks (v8.63, 6-25-2019) [Human/AI Tanks Supported]
Reply With Quote #550

This may or not mean something but turned on echo logging and this is what I get. Any ideas? Also my server config has nothing to do with it. I also tried sm_cvar tank_stuck_time_suicide 999 but did nothing.

Code:
L 07/11/2019 - 08:31:05: "Tank<13><BOT><>" connected, address "none"
L 07/11/2019 - 08:31:05: FinishClientPutInServer (13): looking for bots to take over
L 07/11/2019 - 08:31:05: "Tank<13><BOT><>" entered the game
L 07/11/2019 - 08:31:05: "Tank<13><BOT><Unassigned>" joined team "Infected"
L 07/11/2019 - 08:31:05: Tank spawned as a TANK
L 07/11/2019 - 08:31:05: "Tank<13><BOT><Infected><TANK><ALIVE><15000+0><setpos_exact 2075.00 1680.70 100.03; setang 0.00 0.00 0.00><Area 28749>" spawned
L 07/11/2019 - 08:31:05: Tank offer: making a bot, and giving him to nobody
L 07/11/2019 - 08:31:15: (DEATH)"Drugger Tank<13><BOT><Infected><TANK><DEAD><1+0><setpos 2075.00 1680.70 16.03; setang 2.02 224.85 0.00><Area 28749>" committed suicide with "world"
L 07/11/2019 - 08:31:24: "Drugger Tank<13><BOT><Infected>" disconnected (reason "Kicked by Console : death anim finished")
L 07/11/2019 - 08:31:35: "Tank<14><BOT><>" connected, address "none"
L 07/11/2019 - 08:31:35: FinishClientPutInServer (14): looking for bots to take over
L 07/11/2019 - 08:31:35: "Tank<14><BOT><>" entered the game
L 07/11/2019 - 08:31:35: "Tank<14><BOT><Unassigned>" joined team "Infected"
L 07/11/2019 - 08:31:35: Tank spawned as a TANK
L 07/11/2019 - 08:31:35: "Tank<14><BOT><Infected><TANK><ALIVE><15000+0><setpos_exact 1987.50 675.00 222.03; setang 0.00 0.00 0.00><Area 36674>" spawned
L 07/11/2019 - 08:31:35: Tank offer: making a bot, and giving him to nobody

Last edited by DARG367; 03-08-2020 at 01:56.
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