Quote:
Originally Posted by Wanheda
iterating through 32 entities and checking if <= is wrong, you should start your for loop with 1 for that, there's no '0' client (let me mention i might be wrong, not sure)
|
Console is entity 0, although I'm not sure if it's a oversight or the console can play a role in this exploit.
Also to note, MaxClients variates depending on the number of clients the server can accept, so it could be iterating through 10, 32, 64 or whatever number of players the server is set up to.