Change this part:
PHP Code:
public Spawn(id) {
if(!is_user_alive(id) || !(get_user_flags(id) & VIP_LEVEL_ACCES))
return 1;
if(get_pcvar_num(cvar_vip_mode) == 2){
if(round[id] >= 4)
vip_menu(id);
round[id]++;
}
set_user_health(id, get_user_health(id) + get_pcvar_num(cvar_start_hp));
set_user_armor(id, get_user_armor(id) + get_pcvar_num(cvar_start_ap));
cs_set_user_money(id, cs_get_user_money(id) + get_pcvar_num(cvar_start_money));
new VIP_MAXMONEY = get_pcvar_num(cvar_vip_maxmoney);
new VIP_MONEY = cs_get_user_money(id);
if(VIP_MONEY >= VIP_MAXMONEY){
cs_set_user_money(id, get_pcvar_num(cvar_vip_maxmoney));
}
new MapName[32];
get_mapname(MapName, sizeof(MapName));
for (new i = 0; i < sizeof (RMaps); i ++){
if(equali (MapName, RMaps[i])){
remove_user_flags (id, read_flags(REMOVE_FLAGS));
}
}
return 1;
}
to this -- >
PHP Code:
public Spawn(id) {
if(!is_user_alive(id) || !(get_user_flags(id) & VIP_LEVEL_ACCES))
return 1;
if(get_pcvar_num(cvar_vip_mode) == 2){
if(round[id] >= 4)
vip_menu(id);
round[id]++;
}
set_user_health(id, get_pcvar_num(cvar_start_hp));
set_user_armor(id, get_pcvar_num(cvar_start_ap));
cs_set_user_money(id, get_pcvar_num(cvar_start_money));
new VIP_MAXMONEY = get_pcvar_num(cvar_vip_maxmoney);
new VIP_MONEY = cs_get_user_money(id);
if(VIP_MONEY >= VIP_MAXMONEY){
cs_set_user_money(id, get_pcvar_num(cvar_vip_maxmoney));
}
new MapName[32];
get_mapname(MapName, sizeof(MapName));
for (new i = 0; i < sizeof (RMaps); i ++){
if(equali (MapName, RMaps[i])){
remove_user_flags (id, read_flags(REMOVE_FLAGS));
}
}
return 1;
}
As it was earlier defined to provide current HP + cvar decided HP ( 100 [provided by defualt] + 120 [by cvar] = 220 )
Now it should be to provide just the cvar decided HP as u said u want it