Thank you.
Can I change x to Float? I guess this will work the same?
Code:
new Float:ratio = floatdiv(x - 1.0, x + 1.0)
What about floats in general? Do we have them supported (arithmetics) or must use float* functions for everything? I noticed that sometimes I'm getting some insane results. We certainly can't use operators for int and float. But can we use it for floats without probability of huge computation failure?
And mostly I asked about some native function. Natural logarithms should be easier for computers to calculate than ones with different base. So AMXX API Reference is wrong and we have no native ln?