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Something special for ONE weapon


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supertimor
AlliedModders Donor
Join Date: Sep 2017
Old 06-16-2019 , 18:19   Something special for ONE weapon
Reply With Quote #1

Hi,
I was wondering if someone can help me with plugin, where player can buy for example p250 shooting bullets with zeus tracer. It's simple, but what if I want to make THIS (not kind of) weapon to do this? I mean if player will drop this weapon, and someone will take this - he will gain all of special abillities that this weapon do.

So player can buy p250 with for example only primary ammo, so 13 bullets can shoot with tracer from
\/
https://forums.alliedmods.net/showthread.php?p=2501632
If someone will drop this weapon, it will work for all of this weapon ammo, but won't work with any other p250.

I just don't know how to "grab" it, I can easily convert this plugin to work if i'll get idea..
Thanks in advance!
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farawayf
Senior Member
Join Date: Jan 2019
Old 06-16-2019 , 19:23   Re: Something special for ONE weapon
Reply With Quote #2

Creating weapon via CreateEntityByName, then change classname to custom via DispatchKeyValue.
On weapon fire event get classname if equal custom = tracer.

Last edited by farawayf; 06-16-2019 at 19:28.
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Mesharsky How2Kill
AlliedModders Donor
Join Date: May 2017
Location: Poland
Old 06-17-2019 , 12:51   Re: Something special for ONE weapon
Reply With Quote #3

Quote:
Originally Posted by farawayf View Post
Creating weapon via CreateEntityByName, then change classname to custom via DispatchKeyValue.
On weapon fire event get classname if equal custom = tracer.
So at the same way as far as i see the documentation, the attributes for specific weapon should save after he drops that weapon using DispatchKeyValue? And the other guy who pick it up, have same weapon as a guy who drops it?

Well, interesting
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farawayf
Senior Member
Join Date: Jan 2019
Old 06-17-2019 , 13:10   Re: Something special for ONE weapon
Reply With Quote #4

Quote:
Originally Posted by Mesharsky How2Kill View Post
So at the same way as far as i see the documentation, the attributes for specific weapon should save after he drops that weapon using DispatchKeyValue? And the other guy who pick it up, have same weapon as a guy who drops it?

Well, interesting
exactly
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supertimor
AlliedModders Donor
Join Date: Sep 2017
Old 06-18-2019 , 07:20   Re: Something special for ONE weapon
Reply With Quote #5

Yes, of course its true. That was good idea, it works perfectly ;)
thanks mate!

Last edited by supertimor; 06-18-2019 at 07:20.
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