I want to detect distance between Id and another players...But something is wrong here
Code:
public client_PreThink(id)
{
new Float:myOrigin[ 3 ], Float:hisOrigin[ 3 ];
new Float:fDistance
pev( id, pev_origin, myOrigin )
for(new i = 1 ; i <= maxplayers; i++)
{
pev(i, pev_origin, hisOrigin)
fDistance = get_distance_f( myOrigin, hisOrigin)
if( fDistance <= 62.0)
{
client_print(id , print_center, "Distance to entity: %.2f", fDistance )
}
}
}