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No lag nightvision


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Foxa
Member
Join Date: Nov 2018
Location: Croatia
Old 05-03-2019 , 13:44   Re: No lag nightvision
Reply With Quote #1

Well I'm running CS on Pentium G840, with integrated graphics and 2GB of RAM so yeah, FPS drops A LOT.
Yeah, it only works per player, so other players can't see the light, unless they type "nightvision" in the console (or press the nightvision key obviously).
The MSG_ONE being on 1 half and MSG_ONE_UNRELIABLE on the other.. I don't know why I did that..
Changed all MSG_ONE to MSG_ONE_UNRELIABLE

The infrared vision .. yeah no, I've made this because of all the nighvision plugins that I've seen on other servers this one lights up the map and it doesn't drop my FPS. Yeah infrared is cool and all but unnecessary for the mods that it has been tested on (KZ and Deathrun) where you basically turn it on to see where are the blocks that you're supposed to jump on (since as i said some maps are REALLY dark).
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DJEarthQuake
Veteran Member
Join Date: Jan 2014
Location: Astral planes
Old 05-03-2019 , 16:45   Re: No lag nightvision
Reply With Quote #2

Sometimes if you really want to make sure mission critical; msg_one. What is unfortunate is reliable_channel overflows if we have X number people using it Y number of times per second panicking in dark maps.

When using both what is critical and what is not? The fade seems less important than the effect itself. You matched it all now so it is not as remarkable. Initially it seemed backwards as to what is more critical. The fade had MSG_ONE and the vision had MSG_ONE_UNRELIABLE.
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Last edited by DJEarthQuake; 05-29-2020 at 11:05.
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didoWEE
Senior Member
Join Date: Oct 2012
Location: Bulgaria
Old 05-27-2020 , 10:28   Re: No lag nightvision
Reply With Quote #3

Quote:
Originally Posted by DJEarthQuake View Post
  • Use 8 instead of MSG_ONE_UNRELIABLE.
  • Use 1 instead of MSG_ONE.
Are you mad, mate?
Can you please go and learn how Compilers work?
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