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[CS:GO] Custom Radio Sounds [1.1.4 / 2019-05-19]


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rogeraabbccdd
Veteran Member
Join Date: Jun 2015
Location: de_dust2
Plugin ID:
6225
Plugin Version:
1.1.4
Plugin Category:
Fun Stuff
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Change radio sounds by model.
    Old 08-13-2018 , 09:40   [CS:GO] Custom Radio Sounds [1.1.4 / 2019-05-19]
    Reply With Quote #1




    Description
    Change radio sounds by model.



    Install
    1. Upload plugin to your server.
    2. Add your models and sounds to kento_radio.cfg, and don't forget to upload sounds to both server and fastdl.
    3. Some anime sounds and zombie sounds from CS:NZ are included in sound folder, but you have to add it in cfg by yourself.
    4. Here's a list of available radio commands.
      Spoiler


    Cvars
    This plugin doesn't have any cvar.



    Commands
    This plugin doesn't have any command.



    Changelog
    Spoiler




    Known Bugs


    To Do
    • Nothing to do now.



    Donate
    If you apreciate my work, you can donate me via steam trade offer or paypal.



    Credits
    • iNewsekai - I take idea from this best anime theme server in my country.




    Git Repo
    Download
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    I seldom check my plugin threads, you can DM me on Discord.

    GitHub | Steam | WARMOD+ | Discord:Kento#2118

    Last edited by rogeraabbccdd; 05-19-2019 at 11:33.
    rogeraabbccdd is offline
    rogeraabbccdd
    Veteran Member
    Join Date: Jun 2015
    Location: de_dust2
    Old 08-13-2018 , 20:12   Re: [CS:GO] Custom Radio Sounds [1.0.1 / 2018-08-14]
    Reply With Quote #2

    Update 1.0.1
    • Fix memory leak.
    • Change "ct_bombexploding" to "bombexploding"
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    Gazyi
    New Member
    Join Date: Apr 2016
    Old 04-10-2019 , 04:42   Re: [CS:GO] Custom Radio Sounds [1.0.1 / 2018-08-14]
    Reply With Quote #3

    It works fine with radio commands but automatic responses are not working (throwing grenades, planting, etc.) It also looks like break something in soundcache, because I hear throwing grenade responses every time I'm picking up/buying items.

    Last edited by Gazyi; 04-12-2019 at 04:56. Reason: Got it somewhat working.
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    rogeraabbccdd
    Veteran Member
    Join Date: Jun 2015
    Location: de_dust2
    Old 04-17-2019 , 12:29   Re: [CS:GO] Custom Radio Sounds [1.0.1 / 2018-08-14]
    Reply With Quote #4

    Quote:
    Originally Posted by Gazyi View Post
    It works fine with radio commands but automatic responses are not working (throwing grenades, planting, etc.) It also looks like break something in soundcache, because I hear throwing grenade responses every time I'm picking up/buying items.
    Hi, I found there are some bugs in this plugin, and I'm fixing it.
    New version will release soon.
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    rogeraabbccdd
    Veteran Member
    Join Date: Jun 2015
    Location: de_dust2
    Old 04-17-2019 , 13:02   Re: [CS:GO] Custom Radio Sounds [1.0.1 / 2018-08-14]
    Reply With Quote #5

    Update 1.1.0
    • Add "gameafkbombdrop".
    • Fix custom radio not working in some maps.
    • Fix custom radio not working in bot.
    • Fix custom radio not playing in some commands. (planting bomb...etc)

    I ONLY TEST THIS WITH BOTS
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    Gazyi
    New Member
    Join Date: Apr 2016
    Old 04-21-2019 , 06:42   Re: [CS:GO] Custom Radio Sounds [1.1.0 / 2019-04-18]
    Reply With Quote #6

    Thanks for update. I also tested with bots.
    Now bomb planting response works but grenade responses still don't (buffer and sample vars are empty in debug message).

    Any ideas why models with only numbers in name fail to be added into g_model array?

    For example:
    Code:
    "Radio"
    {
    	// 707
    	"models/player/custom_player/kuristaja/cso2/707/707.mdl"
    	{
    		"affirmative"					"custom_radio/css/affirmative.mp3"
    		"agree"							"custom_radio/css/alright2.mp3"
    		"blinded"						"custom_radio/css/im_blind.mp3"
    		"bombexploding"					"custom_radio/css/uh_oh.mp3"
    		"bombsiteclear"					"custom_radio/css/bombsite_under_control.mp3"
    		"bombtickingdown" 				"custom_radio/css/well_cover_you_while_you_defuse.mp3"
    		"clear"							"custom_radio/css/clear.mp3"
    		"clearedarea"					"custom_radio/css/area_secure.mp3"
    		"coveringfriend"				"custom_radio/css/i_got_your_back2.mp3"	
    		"coverme"						"custom_radio/css/cover_me.mp3"
    		"death"							"custom_radio/css/pain5.mp3"
    		"defendingbombsitea"			"custom_radio/css/guarding_a.mp3"
    		"defendingbombsiteb"			"custom_radio/css/guarding_b.mp3"
    		"disagree"						"custom_radio/css/naa.mp3"
    		//"decoy"						"custom_radio/css/t_decoy02.mp3"
    		//"grenade"						"custom_radio/css/t_grenade04.mp3"
    		"endclean"						"custom_radio/css/nice_work_team.mp3"
    		"endsolid"						"custom_radio/css/well_done.mp3"
    		"enemydown"						"custom_radio/css/enemy_down2.mp3"
    		"enemyspotted"					"custom_radio/css/a_bunch_of_them.mp3"
    		//"fallback"					"custom_radio/css/radiobotfallback01.mp3"
    		//"flashbang"					"custom_radio/css/t_flashbang01.mp3"
    		"followingfriend"				"custom_radio/css/im_with_you.mp3"
    		//"followme"					"custom_radio/css/radio_followme03.mp3"
    		"friendlyfire" 					"custom_radio/css/im_on_your_side.mp3"
    		//"goingtodefendbombsite"		"custom_radio/css/goingtodefendbombsite03.mp3"
    		"goingtoguardhostageescapezone"	"custom_radio/css/im_going_to_keep_an_eye_on_the_rescue.mp3"
    		"goingtoplantbomb"				"custom_radio/css/im_gonna_go_plant_the_bomb.mp3"
    		"goingtoplantbomba"				"custom_radio/css/im_gonna_plant_the_bomb_at_a.mp3"
    		"goingtoplantbombb"				"custom_radio/css/im_gonna_plant_the_bomb_at_b.mp3"
    		//"grenade"						"custom_radio/css/t_grenade02.mp3"
    		"heardnoise"					"custom_radio/css/i_hear_something.mp3"
    		"help"							"custom_radio/css/help.mp3"
    		"hold"							"custom_radio/css/lets_hold_up_here_for_a_minute.mp3"
    		"incombat"						"custom_radio/css/in_combat2.mp3"
    		//"inposition"					"custom_radio/css/inposition01.mp3"
    		"killedfriend"					"custom_radio/css/what_have_you_done.mp3"
    		//"lastmanstanding"				"custom_radio/css/lastmanstanding04.mp3"
    		//"letsgo"						"custom_radio/css/radio_letsgo01.mp3"
    		//"locknload"					"custom_radio/css/radio_locknload07.mp3"
    		"lostenemy"						"custom_radio/css/i_lost_him.mp3"
    		//"molotov"						"custom_radio/css/t_molotov01.mp3"
    		//"needbackup"					"custom_radio/css/radio_needbackup03.mp3"
    		"negative"						"custom_radio/css/negative2.mp3"
    		"negativeno"					"custom_radio/css/nnno_sir.mp3"
    		"niceshot"						"custom_radio/css/nice_shot2.mp3"	
    		//"onarollbrag"					"custom_radio/css/onarollbrag12.mp3"
    		"oneenemyleft"					"custom_radio/css/one_guy_left.mp3"
    		//"onmyway"						"custom_radio/css/onmyway02.mp3"
    		//"peptalk"						"custom_radio/css/peptalk03.mp3"
    		"pinneddown"					"custom_radio/css/im_pinned_down.mp3"
    		"plantingbomb"					"custom_radio/css/planting.mp3"
    		//"regroup"						"custom_radio/css/radiobotregroup03.mp3"
    		"reportingin"					"custom_radio/css/reporting_in.mp3"
    		"requestreport"					"custom_radio/css/report_in_team.mp3"
    		"scaredemote"					"custom_radio/css/yikes.mp3"
    		//"smoke"						"custom_radio/css/t_smoke03.mp3"
    		"sniperkilled"					"custom_radio/css/sniper_down.mp3"
    		"sniperwarning"					"custom_radio/css/sniper2.mp3"
    		"spottedloosebomb"				"custom_radio/css/bombs_on_the_ground_here.mp3"
    		"takingfire"					"custom_radio/css/taking_fire_need_assistance2.mp3"
    		//"thanks"						"custom_radio/css/thanks04.mp3"	
    		"threeenemiesleft"				"custom_radio/css/three_left.mp3"
    		"twoenemiesleft"				"custom_radio/css/two_enemies_left.mp3"
    		"waitinghere"					"custom_radio/css/im_waiting_here.mp3"
    	}
    }
    Debug message:
    Code:
    text buf: negative, sample: negative, mid -1, rid 47, model - models/player/custom_player/kuristaja/cso2/707/707.mdl

    Last edited by Gazyi; 04-21-2019 at 07:00.
    Gazyi is offline
    rogeraabbccdd
    Veteran Member
    Join Date: Jun 2015
    Location: de_dust2
    Old 04-21-2019 , 11:00   Re: [CS:GO] Custom Radio Sounds [1.1.0 / 2019-04-18]
    Reply With Quote #7

    Update 1.1.1
    • Fix config reading.
    • Remove "negativeno", it's same as "negative".
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    rogeraabbccdd
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    Old 04-21-2019 , 11:02   Re: [CS:GO] Custom Radio Sounds [1.1.0 / 2019-04-18]
    Reply With Quote #8

    Quote:
    Originally Posted by Gazyi View Post
    Thanks for update. I also tested with bots.
    Now bomb planting response works but grenade responses still don't (buffer and sample vars are empty in debug message).

    Any ideas why models with only numbers in name fail to be added into g_model array?
    Hi, I have fixed your model problem in latest version.
    You have to remove your // in your grenade sound setting.
    __________________

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    I seldom check my plugin threads, you can DM me on Discord.

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    ayrton09_arg
    Senior Member
    Join Date: Nov 2017
    Old 04-21-2019 , 13:03   Re: [CS:GO] Custom Radio Sounds [1.1.0 / 2019-04-18]
    Reply With Quote #9

    Quote:
    Originally Posted by rogeraabbccdd View Post
    Hi, I have fixed your model problem in latest version.
    You have to remove your // in your grenade sound setting.
    helloo do you have anime models like in your video?
    ayrton09_arg is offline
    ayrton09_arg
    Senior Member
    Join Date: Nov 2017
    Old 04-21-2019 , 16:09   Re: [CS:GO] Custom Radio Sounds [1.1.0 / 2019-04-18]
    Reply With Quote #10

    btw i got this on chat when someone use radio

    ayrton09_arg is offline
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