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[L4D1 & L4D2] Tank anti-stuck (anti-block)


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Author
Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Plugin ID:
6459
Plugin Version:
2.2
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Teleport tank if he was stuck within collision and can't move
    Old 08-28-2019 , 06:04   Re: [L4D] Tank anti-stuck (anti-block)
    Reply With Quote #1

    For now, use previous version if you have it. I can send you in the evening. Until i make combined version
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    Dragokas
    Veteran Member
    Join Date: Nov 2017
    Location: Ukraine on fire
    Old 09-03-2019 , 15:33   Re: [L4D] Tank anti-stuck (anti-block)
    Reply With Quote #2

    Updated.

    Quote:
    2.2 (03-Sep-2019)
    - Returned to the previous stuck detection method (radius position-based)
    with removing false positives when tank finishes off incapped player nearby or attacking in place.
    - Some code optimizations, comments, removed some unused.
    - "On ladder" logic is changed.

    2.1 (09-Aug-2019)
    - Prevent rush punishment when tank count is 1 elapsed
    - Tank is react faster when he is blocked on the ladder
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    moschinovac
    Member
    Join Date: Mar 2019
    Location: Vietnam
    Old 09-06-2019 , 22:01   Re: [L4D] Tank anti-stuck (anti-block)
    Reply With Quote #3

    Tank still not teleport to the head of player if stay in one spot (only smooth teleport and not colliding with any model). Anyway, still good update because now he get back Smooth Teleport. Tks~
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    Dragokas
    Veteran Member
    Join Date: Nov 2017
    Location: Ukraine on fire
    Old 09-08-2019 , 07:23   Re: [L4D] Tank anti-stuck (anti-block)
    Reply With Quote #4

    Quote:
    Originally Posted by moschinovac View Post
    Tank still not teleport to the head of player if stay in one spot (only smooth teleport and not colliding with any model). Anyway, still good update because now he get back Smooth Teleport. Tks~
    That is mean the tank is still try to move a little bit (more than the max radius defined by l4d_TankAntiStuck_non_stuck_radius ConVar)

    You need to increase that value to be able to activate the 2-nd stage of teleport (instant to object, defined by l4d_TankAntiStuck_dest_object ConVar).

    1-st stage of teleporting executes after 2 tank stuck detections (it teleport tank in the nearest player direction only, with the distance, defined by l4d_TankAntiStuck_inst_tele_dist ConVar, so you can increase this value as well (or instead)).

    2-nd stage is activated after 3+ tank stuck detections.
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    moschinovac
    Member
    Join Date: Mar 2019
    Location: Vietnam
    Old 09-09-2019 , 23:01   Re: [L4D] Tank anti-stuck (anti-block)
    Reply With Quote #5

    Quote:
    Originally Posted by Dragokas View Post
    That is mean the tank is still try to move a little bit (more than the max radius defined by l4d_TankAntiStuck_non_stuck_radius ConVar)

    You need to increase that value to be able to activate the 2-nd stage of teleport (instant to object, defined by l4d_TankAntiStuck_dest_object ConVar).

    1-st stage of teleporting executes after 2 tank stuck detections (it teleport tank in the nearest player direction only, with the distance, defined by l4d_TankAntiStuck_inst_tele_dist ConVar, so you can increase this value as well (or instead)).

    2-nd stage is activated after 3+ tank stuck detections.
    He still teleport in 1st Stage but not do 2nd stage unless collide with model (like object in the map) or idler (if enable in Cvar)
    In this vid, I use Cvar:
    l4d_TankAntiStuck_idler_radius "200"
    l4d_TankAntiStuck_dest_object "2"
    l4d_TankAntiStuck_inst_tele_dist "200"
    I keep moving to Plugins not count me as Idler. https://youtu.be/XuSKd3QKOCQ

    And I even try to lock he in End of map Saferoom so he cant break the door of that Safe and he dont teleport to player. Just stay and punch to the door.
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    joyist
    Member
    Join Date: Apr 2018
    Old 09-07-2019 , 05:12   Re: [L4D] Tank anti-stuck (anti-block)
    Reply With Quote #6

    good job
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    Rogilla
    Junior Member
    Join Date: Aug 2019
    Old 09-08-2019 , 05:32   Re: [L4D] Tank anti-stuck (anti-block)
    Reply With Quote #7

    can you add ability to enable only on certain maps? The tank usually gets stuck on hard rain chapter 3, and is forced to teleport above player. This makes gameplay extremely difficult on this campaign, especially with custom tank.

    Last edited by Rogilla; 09-08-2019 at 05:35.
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    Dragokas
    Veteran Member
    Join Date: Nov 2017
    Location: Ukraine on fire
    Old 09-08-2019 , 07:24   Re: [L4D] Tank anti-stuck (anti-block)
    Reply With Quote #8

    Quote:
    Originally Posted by Rogilla View Post
    can you add ability to enable only on certain maps? The tank usually gets stuck on hard rain chapter 3, and is forced to teleport above player. This makes gameplay extremely difficult on this campaign, especially with custom tank.
    Yes, I'll do that later, when I'll have more time.
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    Voevoda
    Senior Member
    Join Date: Aug 2016
    Old 11-11-2019 , 18:45   Re: [L4D] Tank anti-stuck (anti-block)
    Reply With Quote #9

    @Dragokas please add cvar number of teleports per card. (пожалуйста можете добавить квару количества телепортов)

    Last edited by Voevoda; 11-11-2019 at 18:45.
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    Dragokas
    Veteran Member
    Join Date: Nov 2017
    Location: Ukraine on fire
    Old 11-11-2019 , 19:51   Re: [L4D] Tank anti-stuck (anti-block)
    Reply With Quote #10

    Limit? What sense?
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